Fundex Games A To Z Jr. Electronic Fascicule

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instructions
PLAYER/TEAM
LIGHT
PLAYER / CATEGORY NUMBERS
CATEGORY
LIGHT
3AA Batteries
Required
(see back for 
installation instructions)
Battery
Compartment
Cover
Card Deck 
Storage
POWER SWITCH
slide OFF/ON
PLAYERS:
For 2 to 4 players or teams; Ages 6+
CONTENTS:
Electronic Game Unit and 56 Category Cards
(cards are in the storage compartment in the 
back of the game unit)
OBJECT:
Be the first player to use every letter of the 
alphabet by calling out words to specific 
categories, and TURNING OFF corresponding 
letter lights before time runs out.
Push up on tab and lift up to access 
the Card Deck Compartment. 
Stores 56 cards and instructions.
SET UP:
• Assign a number (1-4) to each player or team. 
• This number will be your player (or team)  
  number throughout the game and will be used  
  by the A to Z Game Unit to identify you.
• Place the Game Unit in front of player/team 1.  
  Put the card deck, face down, in the center of  
  the playing area. The card deck is stored in the  
  back of the Game Unit.
• Turn the Game Unit on (the power switch is  
  located on top of the game unit). The lights  
  will blink and music will play. Then the   
  Player/Team indicator will light up and the four  
  numbered buttons will blink.
• Press a numbered button to designate the  
  number of players (or teams)—for example, if  
  you have three players, press the 3 button. The  
  button you press will light up, and the Player  
  light will go out.
GAME PLAY:
Turn off your letter lights as fast as you can!
• The A to Z Jr. Game Unit will immediately indicate  
  the first player’s (or team’s) turn by blinking  
  their number while the Player light is on.
• The Category light will illuminate with lights and 
  sounds. The Game Unit will randomly light a 
  number to designate a Category and light up all 
  the letters.
• An opposing player should take the top card of  
  the deck and read aloud the category that  
  corresponds with the lit number. Press the same 
  number to start the timer. 
You have 30 seconds.