Intel DG43RK LGA-775 socket DDR3 1333/1066 MHz 8GB BOXDG43RK Manuel D’Utilisation
Codes de produits
BOXDG43RK
Product Description
19
1.6
Intel
®
G43 Express Chipset
The Intel G43 Express chipset consists of the following devices:
• Intel 82G43 Graphics and Memory Controller Hub (GMCH) with Direct Media
• Intel 82G43 Graphics and Memory Controller Hub (GMCH) with Direct Media
Interface (DMI) interconnect
• Intel 82801JIB I/O Controller Hub (Intel ICH10)
The GMCH component provides interfaces to the CPU, memory, and the DMI
interconnect. The component also provides integrated graphics capabilities supporting
3D, 2D, and display capabilities. Intel ICH10 is a centralized controller for the board’s
I/O paths.
The GMCH component provides interfaces to the CPU, memory, and the DMI
interconnect. The component also provides integrated graphics capabilities supporting
3D, 2D, and display capabilities. Intel ICH10 is a centralized controller for the board’s
I/O paths.
The chipset supports the following features:
• Onboard graphics
• Dynamic Video Memory Technology
• USB
• Serial ATA
• Onboard graphics
• Dynamic Video Memory Technology
• USB
• Serial ATA
For information about
Refer to
The Intel G43 Express chipset
Resources used by the chipset
Chapter 2
1.6.1
Intel G43 Graphics Subsystem
The Intel G43 Express chipset contains two separate, mutually exclusive graphics
options. Either the Intel GMA X4500 graphics controller (contained within the Intel
82G43 GMCH) is used, or a PCI Express x16 add-in card can be used. When a PCI
Express x16 add-in card is installed, the Intel GMA X4500 graphics controller is
disabled.
options. Either the Intel GMA X4500 graphics controller (contained within the Intel
82G43 GMCH) is used, or a PCI Express x16 add-in card can be used. When a PCI
Express x16 add-in card is installed, the Intel GMA X4500 graphics controller is
disabled.
1.6.1.1
Intel
®
Graphics Media Accelerator X4500 Graphics
Controller
The Intel GMA X4500 graphics controller features the following:
• High quality texture engine
• High quality texture engine
⎯ DirectX10* and OpenGL* 2.0 compliant
⎯ Shader Model 4.0
⎯ Shader Model 4.0
• 3D Graphics Rendering enhancements
⎯ 1.6 dual texture GigaPixel/s max fill rate
⎯ 16-bit and 32-bit color
⎯ Vertex cache
⎯ 16-bit and 32-bit color
⎯ Vertex cache
• Video
⎯ Hi-Definition playback (partial hardware acceleration for MPEG-2, full hardware
acceleration for VC1 and AVC)
⎯ Dynamic Video Memory Technology (DVMT) 5.0 uses system memory based on
the operating system and the amount of memory installed