Yamaha MOTIF XS7 Manuel D’Utilisation

Page de 320
V
oice mode
Song mode
P
attern mode
Mixing mode
Master mode
Utility mode
File mode
P
erf
ormance
 mode
Sampling
 mode 1
Sampling
 mode 2
Ref
erence
Pattern Playback
MOTIF XS Owner’s Manual
217
Dividing the Pattern data to create a 
new Pattern—[F6] Remix
The Remix function divides the MIDI data in a selected 
track into several pieces of a specified note length, and 
randomly rearranges a portion of the data, letting you 
easily create completely new and unique rhythm 
variations—all from a single Pattern. 
n When Remix is used on a track containing a sliced sample 
voice, the various segments of the sample are rearranged with 
varied timing. The sample voices can be created by executing 
the Sampling with the Sampling Type set to “slice+seq” or 
executing the Sample Slice Job. 
n The Remix display is available only when the cursor is located 
on the track containing data.
1 Type
Determines how a single measure is divided. The dividing 
point and the amount differ depending on the Type setting 
here. The diagram of the selected Type will be shown. See 
below (
4). 
Settings: 1 – 16
2 Variation
Determines how the segments divided by Type (
1) will be 
rearranged. The division and rearrangement rules differ 
depending on the Variation setting. 
Settings: normal 01 – 16, reverse 01 – 16, break 01 – 16, pitch 01 – 
16, roll 01 – 16, fill 01 – 48
normal 01 – 16
The divided data is only rearranged. 16 variations are provided. 
reverse 01 – 16
In addition to rearrangement of the divided data, some portions of the 
data may be played in reverse. 16 variations are provided. 
break 01 – 16
In addition to rearrangement of the divided data, some portions of the 
data may be deleted to create breaks. 16 variations are provided. 
pitch 01 – 16
In addition to rearrangement of the divided data, some portions of the 
data may be pitch-shifted. 16 variations are provided. 
roll 01 – 16
In addition to rearrangement of the divided data, some portions of the 
data may be played with a roll effect. 16 variations are provided. 
fill 01 – 48
In addition to rearrangement of the divided data, some portions of the 
data may be played with fill-in. 48 variations are provided. 
3 Interval
Determines the measure interval with which the Remix 
operation is executed. In other words, this parameter 
determines the measures to which Remix is applied. When 
this parameter is set to “1,” Remix is applied to all 
measures. When set to “2,” Remix is applied to the data of 
the 2nd measure, 4th measure, 6th measure, and so on. 
When set to “3,” Remix is applied to the data of the 3rd 
measure, 6th measure, 9th measure, and so on. 
The measures to which Remix is applied are shown on the 
display. See below (
5). 
Settings: 1 – 8
4 Type diagram
Indicates the division point and the amount of division 
determined by Type (
1). The diagram below indicates the 
division points in 16th note resolution. When Type is set to 
“1,” for example, the data is divided at the upbeat before 
beat 4. When Type is set to “2,” the data is divided at three 
points: the upbeat before beat 2, the downbeat of beat 3, 
and the upbeat before beat 4. 
5 Interval diagram
Indicates the measures to which the Remix is applied. 
These measures are located at the same interval 
determined by the Interval (
3) parameter. The example 
below results when setting the Interval (
3) to “2.” 
6 [SF4] Cancel
Pressing this button cancels the most recent Remix which 
has not been fixed yet. This button is not available after the 
result of Remix is fixed or before Remix is executed.
7 [SF5] Apply
Pressing this button executes Remix. If you are not 
satisfied with the result after Remix is executed, press the 
[SF4] button and try Remix again. If you are satisfied with 
the result, press the [ENTER] button to fix the remixed data. 
1
Set the Type (
1), Variation (2) and Interval (3).
2
Press the [SF5] button to execute Remix. 
3
Confirm the result of the Remix operation. 
If you are not satisfied with the result of the Remix, 
press the [SF4] button then try again. 
4
Press the [ENTER] button to fix the Remix 
result. 
5
Press the [STORE] button to store the Pattern 
to internal User Memory. 
1
2
2
4
5
7
6
Remix Procedure
Type=1
Type=2
1st beat
2nd beat
3rd beat
4th beat