Nvidia TNT2 Manuel D’Utilisation

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16 Graphics Blaster RIVA TNT2 Value Installation Guide
Technical 
Specifications
Architecture Highlights
❑ 64-bit wide graphics engine and frame buffer
❑ 16 MB SDRAM
❑ 250 million pixels/sec, bilinear filtered
3D Features
❑ Optimized for Microsoft’s Direct3D API
❑ Complete DirectX 6.x support
❑ 100% hardware triangle setup
❑ Twin texel (TNT) 32-bit graphics pipeline
2 texture-mapped, lit pixels per clock
Single pass multi-texturing support (DirectX 6.x and OpenGL ICD)
Square and non-square texture support
❑ TextureBlend support examples:
Multi-texture
Bump  map
Texture modulation
Light maps
Reflection maps
Detail textures
Environmental maps
Procedural textures
Sub-pixel accurate
GB_M64.fm  Page 16  Monday, May 31, 1999  10:42 AM