Franklin ssa-2045 Mode D'Emploi

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14
Playing the Games
   Memory Challenge
In Memory Challenge, you start with one
word and can go as far as your memory
allows. A word will appear briefly on the
screen and then you will be asked to type
it. Each word must be spelled correctly and
entered in the order in which it appeared.
Watch for a word to appear and then enter
it at the 
Enter word 1 screen. If you are
right, you win! If you’re wrong, type another
guess. Continue adding as many words to
the challenge that you can. For a hint, hold
CAP
 and press 
. To end the round,
press 
. Press 
SAY
 (green) to hear
the word pronounced, or 
RHYME
 (blue) to
see its rhyming words, if any. To select a
new game, press 
GAMES
 (yellow).
   Word Capture
In Word Capture, a letter will quickly flash
in its position in a word. You must press
that letter key while it is still flashing in or-
der to capture it. Continue typing the flash-
ing letters until the word is formed. To end
the round, press 
. Press 
SAY
 (green)
to hear the word pronounced, or 
RHYME
(blue) to see its rhyming words, if any. To
select a new game, press 
GAMES
 (yellow).
Sending a Word Between Books
You can look up words from this book in
certain other BOOKMAN books, and
vice versa.
To send or receive a word to or from
another book, you must have an installed
book card in your BOOKMAN that is
able to send or receive words, too. To
learn if a book card can send or receive
words, read its User’s Guide.
1. Highlight a word.
To highlight a word, press 
ENTER
 and
then press the arrow keys.
2. Hold 
 and press 
CARD
.
3. Highlight the other book.
4. Press 
ENTER
.
The word that you highlighted
appears in the other book.
5. If needed, press 
ENTER
 to look
up the word.