Roland g-70 Manuel Du Propriétaire

Page de 260
 Programming MARK & JUMP locations
G-70 Music Workstation 
r
139
Programming MARK & JUMP loca-
tions
The supplied songs in the internal memory come with 
four locations already memorized that can be selected 
by pressing MARK & JUMP 
[1]~[4] (page 39). When you 
select a song that contains such markers, the indica-
tors of the MARK & JUMP buttons light. For songs that 
do not contain these indications, the indicator remain 
dark.
Editing and programming MARK JUMP locations can be 
carried out as follows:
(1) Press and hold a MARK JUMP button [1]~[4].
(2) Press the field that corresponds to the MARK JUMP 
button for which you wish to program a different 
location (1~4).
The following can be done both during playback and 
while it is stopped.
(3) Do one of the following:
• Start song playback and press the [WRITE¥MARK] 
field. This inserts the number of the current measure 
in the field that lights.
–or–
• Stop playback. Press the [DATA÷ENTRY] dial and use 
the on-screen numeric keypad to enter the desired 
bar number. Press the [Delete] field of the numeric 
pad to dispose of the last number you entered.
Example: if you wanted to enter “14” and then notice 
that you pressed the [4] field twice (“144”), press 
[Delete] to get rid of the second “4”.
(You can also use the [DATA÷ENTRY] dial or the [DEC]/
[INC] buttons.) As soon as you enter a new value, an 
[EDIT] message appears next to the memory number 
(see field “3” above).
• Press the [CLOSE] field to return to the previous page. 
• Press the [WRITE¥MARK] field to confirm your set-
ting. The [EDIT] message disappears.
Repeat steps (2)~(3) to program new locations for 
the remaining MARK JUMP buttons.
(4) Press the [DELETE¥MARK] field to clear the measure 
indication of the selected MARK JUMP button.
The indicators of MARK & JUMP buttons for which a 
location has been programmed light.
Pressing a MARK JUMP button for which no measure 
location has been entered (and whose indicator 
therefore does not light) has no effect.
The MARK JUMP locations are additional information 
for song files that need to be saved:
(5) Press the [SAVE] field.
(6) Press the [INTERNAL¥MEMORY], [FLOPPY] or 
[EXTERNAL¥MEMORY] field to select the save desti-
nation.
If you choose FLOPPY or EXTERNAL MEMORY, do not 
forget to insert floppy disk or card.
(7) If necessary, change the song’s name.
You only need to do this if you want to preserve the 
original version of your song. The MARK JUMP infor-
mation can only be read by the G-70 (or a 
DisCover 5/5M) and is of little use to other sequenc-
ers or SMF players: they simply ignore it. So you 
might as well save the song under its original name. 
Besides, you can also save the song to a different 
memory area (card or disk).
(8) Press the [EXECUTE] field.
Want to save time? Here’s the quickest way to program 
MARK JUMP locations:
• Select the song you want to program MARK locations 
for.
• Select the MARK & JUMP page (see above).
• Press [TOP¥|√] to return to the beginning of the song, 
then [PLAY÷STOP¥®÷ª] to start playback.
• Press the [1] field to select it.
• Press the [WRITE¥MARK] field where you want the first 
marker to be. This position is memorized.
• Press the [WRITE¥MARK] field where you want the sec-
ond marker to be.
• Repeat the previous two steps for memories [3] and [4].
• Continue with step (5).