games-microsoft-xbox inside pitch 2003 Manuel D’Utilisation

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TRAINING TRACKS
Develop your created player with a variety of specialized 
pitching, hitting, and/or fielding drills. Each drill consists of 
10 challenges of increasing difficulty. From the Main Menu, 
select Create/Train Player and then Train Player.
•  Pitching:
 Train in five skill categories (Target Practice, 
Bunting, Mix-It-Up, Fielding & Pickoffs, and Situational 
Pitching) to improve skills and add new pitches.
•  Hitting: 
Go through six drills (Bunting, Timing vs. Right
[-handed pitchers], Timing vs. Left [-handed pitchers], Pitch 
Recognition, Pull/Spray/Go the Other Way, and Ducks on 
the Pond) to improve batting ability.
•  Fielding:
 Complete three sets of drills to learn a specific 
position or become an effective utility player. Skill ratings 
earned by players determine their range, speed, and ability 
to field the ball cleanly without making an error.
NOMAR SAYS
As you develop your player, look for new, higher-level 
attributes to be unlocked and made available.
ADDING A CREATED PLAYER TO A TEAM
Before creating a player, you are required to select a profile. 
This is where the player is saved after he’s created. To add him 
to a team, you have to conduct a trade, exchanging a player 
currently on a team roster for the created player—in the same 
way you make regular trades. For instructions, see “Trades” 
under “Team Manager.”
CREDITS
Program Manager
Richard Reagan
Art Lead
Brian Johnson
Art
Tom Angus
Paul Johnson
Fraser Sunderlund
Brandon Voeller (Volt)
Neil Yamamoto (Volt)
Karl Hepworth (Volt)
Ryan Neider (Volt)
Glenn Hammer (Volt)
Ben Jarvis (Volt)
Randy Stuart (Volt)
Stephanie Welch
(TruGolf)
Additional Art
Roger Chamberlain
Steve Cotton
Richard Taylor (Volt)
Software 
Development Lead
Tom Carbone
Graphics Engine Lead
Pete Ivey
Software Developers
Chandler Holbrook
Dave Lang
Jim Young
Chris Braymen (Volt)
Dan Silver (Volt)
John Woznack (Volt)
Product Planner
Mark Yamada
Lead Product Manager
John Rodman
Associate Product 
Manager
Brandon Stander
Test Lead
Russ Jenkins
Testers
Mike Burge
Craig Abo (Volt)
Dan Aird (Volt)
Seth Behunin
Matthew Griffith (Volt)
Devon Hargraves (Volt)
Jason Humphrey (Volt)
Ron Jenkins
Ian Morris (Volt)
Chris Okelberry
Ricardo Godina (Volt)
Brandon Himes (Volt)
Jon Yurth (Volt)
Audio Lead
Brad Beck
Audio Development
Kelly Peterson
Additional Audio Support
Jon Clark
Jerry Schroeder
Heather Sowards
Scott Turner
Front End Music
Michael Cozzi
User Testing Lead
Jun Kim
User Testing
Eric Schuh
User Experience Manager
Alan Theurer
User Experience Lead
Aaron Conners
Editors
Brent Metcalfe
Shannon Topalovich (Volt)
Print
Jeannie Voirin
Doug Startzel (ArtSource)
Amy Farrington (Volt)
Release Program Manager
Thorsten Moeckel
MGS Motion 
Capture Services
Bruce Gil—Studio Director
Steve Wynn—Production 
Coordinator 
Bill Biggs—Shoot 
Specialist
Dave Brown—Technical 
Director
James Slade—Studio 
Specialist
Brandon Woolsey—Mocap 
Operator
Salt Lake Games 
Management
Dave Curtin—Studio 
Manager
Chris Jones—Lead Planner
Nate Larsen—Art Director
Steven ZoBell—Group 
Program Manager
Carl Schnurr—Design 
Manager
Daryl Welsh—Test 
Manager
Russ Almond—
Development Manager
Heather Sowards—Audio 
Director 
Commentary Script
David McLean (Volt)
Special Thanks
Declan McMullen
(Cincinnati Reds)
Chip Pedersen
Kevin Verboort
Tom Youtsey
Karen Wadsworth
Angela Blue
Josh Moore
John Butkus
Bonnie Chong
Jon Dean
Dustin Hansen
Mark Henrichsen
Dennis Miller
Dave Murrant
Mary Qian
Ken Rogers
Kevin Snider
Don Waller
Kevin Kralian
Mike Burton
Robin Huff
Chris Sehy