games-pc empire earth Manuel D’Utilisation

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Empire Earth
109
Attack Ground
Some field weapons, naval vessels, and other types of units can be ordered to attack a location
rather than a particular unit or building.  This ability is useful for aiming an attack among sev-
eral dispersed enemy units to do splash damage to each of them.
Set Unit Behaviour
Your forces can be ordered to react to enemies in several different ways.  These basic
behaviours essentially define the “rules of engagement” for your units.  Most military units
assume an Aggressive behaviour by default, but some automatically adopt a different behavior.
Scout – A unit with Scout behaviour never attacks an enemy unless it is specifical-
ly ordered to do so.  If attacked it will retreat from the attacker.  This is an excel-
lent behaviour to use for units on reconnaissance missions.
Stand Ground – Units told to stand their ground attack enemies that approach too
close, but do not move to engage or pursue an enemy.  Units standing their ground
do not retreat if attacked and attempt to fight back if they can do so without mov-
ing.  This behavior is useful if you want your forces to hold their ground at all
costs.
Guard – Units given the Guard behaviour automatically engage enemies that enter
their Line Of Sight.  Once the enemy is defeated, or if the enemy leaves the initial
contact area, the guarding unit returns to its original position.  This is a good
behavior to use for guarding a specific spot on the map.
Aggressive – A unit told to be aggressive automatically engages any enemy that
enters its Line Of Sight.  Aggressive units pursue retreating enemies until one or
the other is destroyed, or until the enemy units move out of sight.
Set Formation
Commanders have long arranged their troops into lines, wedges, and other kinds of forma-
tions.  You can order your forces to form ranks as well by selecting one of the available for-
mations.  Units do not line up immediately – the formation is a standing order that tells units
how to form up at the end of every movement order.  You can also choose the direction the
formation should face when you give them a movement order (see Chapter IV for more infor-
mation).
Stop
The Stop button is a general action available to every unit that tells it to stop whatever it is
doing and wait for new orders.  For example, you might stop a unit from moving or attacking
ground.  Stop does not make troops stop attacking an enemy target, however.
NOTE: Some long-range units have a short Line of Sight (LOS).  In order to 
attack beyond their LOS, they require a “Spotter” – that is, another unit who
scouts ahead to spot a target for them.