games-pc empire earth Manuel D’Utilisation

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Empire Earth
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animals have been domesticated.  Through selective breeding, species have been tailored to
live in harsher climates, resist disease and pests, and produce more for each harvest.  
Beyond food production, the problem of preserving food limited the growth and expansion of
civilisation for many years.  Meat and vegetables spoil only a few days after being gathered if
not properly stored.  Additionally, the presence of uneaten food often attracts insects and
other vermin.  The ability to maintain stores of healthy food not only addressed these con-
cerns, but also meant that people could spend less time hunting, gathering, and farming.  This
in turn allowed the specialisation of labour that is the hallmark of an advanced society.
Humans tried many methods over the centuries to preserve food.  As early as 3,000 BC, the
Egyptians built granaries to house harvested grain.  They even domesticated the cat to defend
the stored grain from mice and rats.  As technology advanced, people began to salt meat and
dry vegetables, often storing them in cool, dry barrels or sealed stone basements to retard the
growth of fungus.  Later developments included canning, mechanical refrigeration, the addi-
tion of preservative chemicals, and irradiation.  The granary advanced as well, becoming a
distribution center in addition to a storage and preservation facility. 
Your civilisation builds Granaries and Farms together.  A single Granary can support up to
eight farm plots, and each plot requires only one Citizen to farm it.  Harvested crops are
deposited in the Granary.  You can also Populate a Granary with Citizens, just like a
Settlement, to increase farm production.  Your Citizens are skilled farmers who can keep their
Farms productive indefinitely, once they are planted.  Farms only need to be replanted if they
get destroyed.
Fortress
Epochs: 2-14
Produces: Nothing
Researches: Nothing
Area of Effect: None
To protect their expansive territories, civilisations often stationed troops
in outlying areas to maintain a stabilising military presence.  Fortified
shelters or fortresses were built to house these garrisons.  The presence of a fortress served to
remind the locals who was boss as well as protect the land on which it was built from enemy
incursions.
Along Hadrian’s wall, constructed in Northern Britain during the 2nd Century AD, the
Romans built small forts at regular intervals to garrison the legions who were guarding the
frontier from the “barbarians” to the north.  In Medieval times, castles were the most
advanced fortresses.  So durably built were these castles that many still dot the landscape of
Europe and elsewhere today.  Military strongholds continued to play important roles in mod-
ern times.  At the Battle of Verdun during the First World War, the Germans launched an
offensive to capture several French Forts that controlled the region around the town of
Verdun.  Though the Germans were initially successful, the Allies eventually retook all the
forts over a period of several months, resulting in a combined total of more than 600,000
casualties.