games-pc empire earth Manuel D’Utilisation

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Empire Earth
175
Cyber Factory
Epochs: 13-14
Produces: Combat Cybers
Researches: Unit Upgrades
Area of Effect: None
Automated intelligent weapons known as “Cybers” were introduced in
the 21st Century mostly to keep human beings out of harms way.  The
precursors to Cybers were small robots – remotely operated – which were used for reconnais-
sance and disposing of unexploded ordnance.  Later, larger machines were lightly armed and
sent into hostile areas to gather intelligence for their operators.  The first truly autonomous
Cybers appeared in the mid-21st Century once neural nets and processing power became suf-
ficiently advanced to provide machines with rudimentary intelligence.  In time, continued
advances in materials, propulsion, weapon systems, and machine intelligence lead to an
explosion of Cyber designs.
Though previously used in minor skirmishes, the first large-scale use of Cybers came during
the expansionist wars of Novaya Russia.  The ability of the machines to function in all kinds
of conditions made them ideal for the operations to which they were assigned.  Thereafter,
Cybers became standard equipment in all modern armies and Cyber Factories sprang up
around the world.
Cyber Factories are available in the Digital and Nano Ages, and produce Combat Cybers.
Cyber Laboratory
Epochs: 13-14
Produces: Ultra-Cybers
Researches: Nothing
Area of Effect: None
Not all Cybers were mass produced in factories, destined to fill out the
ranks of one army or another.  Some were specially created to fill dis-
tinct, specialised roles on the battlefield, supporting or augmenting standard Combat Cybers.
These “Ultra-Cybers” could protect friendly troops behind an energy shield or make battle-
field repairs to their brethren.  Others were outfitted with secret weapons that produced aerial
anti-matter storms or debilitating energy fields.  A insidious Cyber codenamed “Poseidon”
was developed to capture other Cybers by introducing an invasive program into its target.  As
a result, later designs incorporated anti-virus countermeasures in an effort to fend off such
attacks, though few were as effective as hoped.
Research and development of these more specialised designs required a dedicated facility
with state-of-the-art equipment.  Only the richest nations could afford to invest such advanced
R&D Labs, but proper use of the resulting weapons often proved decisive in battle.
Cyber Laboratories, also available in the Digital and Nano Ages, produce Ultra-Cybers of var-
ious designs.  For full descriptions of these Cybers and their special abilities, see Chapter
VIII: Warfare.