games-pc empire earth Manuel D’Utilisation

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Empire Earth
95
Fortresses
A strategically placed fortress with a garrisoned army can dominate the
land surrounding it.  Late in the 12th Century, King Richard the Lionheart
had the castle Château Gaillard built into the rocks overlooking the Seine
River in Normandy, France.  When finished, it was the greatest castle of its
day – its location ideally suited for controlling access to the river valley.
The massive fortress fell to Phillip II of France in 1204, but only after a
costly 8 month siege.  Château Gaillard continued to be used for several
centuries thereafter and much of the structure still stands today.
The Fortresses of Empire Earth are fortified buildings used to garrison land units.  Fortresses
do not attack or train units, but instead provide a shelter for the military units and/or Citizens
that you garrison inside.  Units garrisoned inside a Fortress do not count against your pop cap
(they are, in effect, removed from the map).  You can ungarrison (unload) a unit from a
Fortress whenever you want, but you must have room for it in your civilisation (that is, you
must be below your pop cap).  If a garrisoned Fortress is destroyed, the units inside will
attempt to escape just before it collapses.  If there is no room in your civilisation for them,
they perish in the burning structure.
The Benefits of Buildings
An organised city provides many advantages over a mere haphazard collection of buildings.
In addition to providing a better defense against enemies, a well-planned city is better able to
withstand disasters, repel rival religious threats, and boost the economy of the civilisation of
which it is a part.  This is due to the localized benefits that certain kinds of buildings provide.
Several types of buildings in Empire Earth have an “area of effect” around them – a sphere of
influence in which the building is able to provide its special benefits.  These benefits can be
of great value to those within your towns and cities.  The area of effect around a building
appears as a moving line on the landscape (when the building is selected).
TIP: There are Technologies that increase the range of certain buildings – that
is, they make the area of effect bigger.  Other Technologies increase the rate at
which certain buildings heal or repair units.  Consult the Technology Tree Foldout
for more information.
NOTE: Fortresses have a maximum capacity and cannot hold more units than 
their capacity allows (remember that some military units, such as cavalry, are
counted as more than one unit).  When ungarrisoning many units from a Fortress
when you are near your pop cap, they leave in a “last in first out” order.