games-pc majesty Manuel D’Utilisation

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If you click the View Heroes button, you are presented with a list of all the heroes who are
currently trying to achieve that flag’s objective. Clicking on any entry in this list centres the
Tracking window on the chosen hero.
Once a reward flag is placed, it can not be moved. However, you can increase the bounty. 
To do this, click the plus sign in the Control window. Each click increases the reward by 100
gold. The reward amount can not be decreased after a flag has been placed.
You can also remove a flag completely from the map. Be warned! If you remove a flag, the bounty
in gold it was carrying is lost—it does not get returned to your treasury. To remove a flag:
• Select the flag, then click the Remove button in the Control window, or
∑• Double-click on the flag in the Main Map.
Claimed Flags
Heroes claim a reward flag’s bounty only after they meet its requirements. In the case of an
Explore Flag, that means the hero must get to the location of the flag. In the case of an Attack
Flag, the hero must destroy the flag’s target. Once the reward is claimed, the flag disappears.
If there are multiple heroes in the vicinity, it is assumed that they all took part, and so they all
divide the reward. In the case of claiming an Attack Flag during a multiplayer game, this
includes the nearby heroes of any player.
Sovereign’s Tip
When your kingdom is under heavy attack, you might want to place Attack Flags on the
monsters or heroes posing the greatest threat.
Using Spells
Magic is a potent force in the land of Ardania. The outcome of any quest is heavily influenced
by spells—those you wield as well as those cast by your heroes and your opposition. There are
two major categories of spells in Majesty, hero spells and Sovereign spells. While both are
quite powerful, they are cast in very different ways.
Hero spells are those cast by your heroes. Your heroes decide for themselves when, where,
and how to use them. The types of spells each can wield depends on the hero’s level and class.
As a hero gains levels, more spells become available for use. There is no limit to the number of
times a hero can cast a spell. However, there is a recharge time between castings. This period
varies by spell. For the details on each hero spell, please see the Reference section.
Sovereign spells are those that you can cast. These spells become available to you when you
control certain Temples and Guilds, and higher level structures tend to give you access to
more potent spells. Sovereign spells differ from hero spells not only in that you decide when
and where to cast them, but also in that each Sovereign spell has a cost in gold associated