jazzmutant lemur Manuel D’Utilisation
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• Next, click on the SignalScope object called trace. Click on the Behavior tab to see its
Behavior Properties.
For the Y component of the scope, we are plotting the standard x variable of the mini
object, which ranges from 0 to 1, since there is no need to scale the value.
object, which ranges from 0 to 1, since there is no need to scale the value.
Now let’s take a look at how the Max patch sends data to the Lemur, and see if we can
get the Lemur to do some status monitoring.
get the Lemur to do some status monitoring.
At the top of the patch, there is a text entry field for entering the IP address of your
Lemur.
Lemur.
• If you do not know your Lemur’s IP address, press the Settings button on the Lemur
to see it displayed (it’s the IP address in red).
• Enter the address into the text entry field in the patch, then click the button labelled
Go! In the screen below we’ve entered 10.0.1.15 as an IP address.
Since the built-in variables of Lemur objects range from 0 to 1, we’ve scaled the value of
the MIDI note we’re playing by multiplying by 0.01. This is the same thing as diving the
value by 100, ensuring that if the highest note value played is 70, the transmitted value
will never exceed 1.0. We then send it to the Lemur using the OSC message selector
/mini.x. This routes it to the x variable of the Pad object in the corner of the screen.
the MIDI note we’re playing by multiplying by 0.01. This is the same thing as diving the
value by 100, ensuring that if the highest note value played is 70, the transmitted value
will never exceed 1.0. We then send it to the Lemur using the OSC message selector
/mini.x. This routes it to the x variable of the Pad object in the corner of the screen.
• Click the toggle to turn on the process. The computer should now be sending data to
your Lemur. If the connection is working, you should see the number beneath the
word status increasing as well as a slow sawtooth wave on the signal scope.
word status increasing as well as a slow sawtooth wave on the signal scope.
The status number, originally a MIDI note number, was divided by 100 so it could be
transmitted to the Pad, then the Pad object’s counter variable (mini.counter) restores its
original value by multiplying it by 100.
transmitted to the Pad, then the Pad object’s counter variable (mini.counter) restores its
original value by multiplying it by 100.