Prima Games Disney Epic Mickey 9780307470850 Manuel D’Utilisation
Codes de produits
9780307470850
4
PRIMA Offi cial Game Guide
primagames.com
Usually, you’ll
want to run
everywhere,
but there are
times when
walking comes
in handy. If
you’re crossing
along a
dangerous, narrow path, slow down and take each step
carefully. Against a Spladoosh, it’s best to walk gently
and leave it sleeping, unless you want to cause a big goo
explosion.
Most of the time
you jump, you’ll
want to perform
the double-jump.
The double-
jump gives you
the most hang
time, and when
combined with
a running start, allows you to cross the greatest distances. A
double-jump is also useful in combat to avoid enemy attacks,
and, while you’re in the air, you can plan where to touch down
and set up your next combat maneuver.
Your standard
mode of
traveling,
running gets
you from point
A to point B
most effi ciently,
unless you have
dangerous
obstacles to avoid. In most fi ghts, you want to keep on the
move, so running around and dodging is the best option.
This is your
most useful
action. Perform
a spin move
to smash open
resources
and gain
power-ups.
Swat enemies
aside. Activate gears and levers. Extend a jump with a spin
move on the end. Experiment often and you’ll be rewarded
with new maneuvers.
A small hop
jumps you over
short obstacles
and lifts you
up to short
platforms. A
single jump
limits your hang
time, which can
be useful in certain circumstances, such as jumping over a
pit trap without hitting a low spiked ceiling.
Resources
are all over
Wasteland
in everyday
objects:
barrels, statues,
boxes, bottles,
and even more
fanciful objects
like suits of armor and decorative banners. These objects
shimmer to signify that the resource can be shattered with
your spin move. You may even spot translucent resources
that can be painted to spill their contents.
Generally, resources will give you power-ups in the following
Generally, resources will give you power-ups in the following
order: health (pink Mickey ears to fi ll up health pips if you’re
low), Paint or Thinner (to fi ll up your containers if you’re low),
and fi nally, if your primary needs are all met, e-tickets.
Your Moves
Walk
Double-Jump
Run
Spin Move
Jump
Resources
TABLE OF CONTENTS
THE BASICS
Your Screen
Your Moves
Paint
Thinner
Combat
Sketches
Guardians
Gremlins and Pals
Questing
Pins, Extra Content, and Film Reels
Shops
Enemies
Auto-Save
Thinner
Combat
Sketches
Guardians
Gremlins and Pals
Questing
Pins, Extra Content, and Film Reels
Shops
Enemies
Auto-Save
ENTERING WASTELAND
DARK BEAUTY CASTLE
GREMLIN VILLAGE
MEAN STREET AND OSTOWN
MICKEYJUNK MOUNTAIN
TOMORROW CITY
PIRATES OF THE WASTELAND
LONESOME MANOR
BEATING THE BLOT
APPENDIX
DARK BEAUTY CASTLE
GREMLIN VILLAGE
MEAN STREET AND OSTOWN
MICKEYJUNK MOUNTAIN
TOMORROW CITY
PIRATES OF THE WASTELAND
LONESOME MANOR
BEATING THE BLOT
APPENDIX