Prima Games Disney Epic Mickey 9780307470850 Manuel D’Utilisation

Codes de produits
9780307470850
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PRIMA Offi cial Game Guide
primagames.com
Usually, you’ll 
want to run 
everywhere, 
but there are 
times when 
walking comes 
in handy. If 
you’re crossing 
along a 
dangerous, narrow path, slow down and take each step 
carefully. Against a Spladoosh, it’s best to walk gently 
and leave it sleeping, unless you want to cause a big goo 
explosion. 
Most of the time 
you jump, you’ll 
want to perform 
the double-jump. 
The double-
jump gives you 
the most hang 
time, and when 
combined with 
a running start, allows you to cross the greatest distances. A 
double-jump is also useful in combat to avoid enemy attacks, 
and, while you’re in the air, you can plan where to touch down 
and set up your next combat maneuver.
Your standard 
mode of 
traveling, 
running gets 
you from point 
A to point B 
most effi ciently, 
unless you have 
dangerous 
obstacles to avoid. In most fi ghts, you want to keep on the 
move, so running around and dodging is the best option.
This is your 
most useful 
action. Perform 
a spin move 
to smash open 
resources 
and gain 
power-ups. 
Swat enemies 
aside. Activate gears and levers. Extend a jump with a spin 
move on the end. Experiment often and you’ll be rewarded 
with new maneuvers.
A small hop 
jumps you over 
short obstacles 
and lifts you 
up to short 
platforms. A 
single jump 
limits your hang 
time, which can 
be useful in certain circumstances, such as jumping over a 
pit trap without hitting a low spiked ceiling.
Resources 
are all over 
Wasteland 
in everyday 
objects: 
barrels, statues, 
boxes, bottles, 
and even more 
fanciful objects 
like suits of armor and decorative banners. These objects 
shimmer to signify that the resource can be shattered with 
your spin move. You may even spot translucent resources 
that can be painted to spill their contents.
Generally, resources will give you power-ups in the following 
order: health (pink Mickey ears to fi ll up health pips if you’re 
low), Paint or Thinner (to fi ll up your containers if you’re low), 
and fi nally, if your primary needs are all met, e-tickets.
Your Moves
Walk
Double-Jump
Run
Spin Move
Jump
Resources
TABLE OF CONTENTS
THE BASICS
Your Screen
Your Moves
Paint
Thinner
Combat
Sketches
Guardians
Gremlins and Pals
Questing
Pins, Extra Content, and Film Reels
Shops
Enemies
Auto-Save
ENTERING WASTELAND
DARK BEAUTY CASTLE
GREMLIN VILLAGE
MEAN STREET AND OSTOWN
MICKEYJUNK MOUNTAIN
TOMORROW CITY
PIRATES OF THE WASTELAND
LONESOME MANOR
BEATING THE BLOT
APPENDIX