Wiley Mastering Maya 7 978-0-782-14442-0 Manuel D’Utilisation
Codes de produits
978-0-782-14442-0
The Maya Interface
The Maya
interface can be a bit intimidating, and it’s not fair to expect yourself
to pick it right up and remember where everything is. As you will see throughout this
book, the best way to learn Maya is to put it to task, and you can use this chapter as a ref-
erence to the interface and the many windows and functions you will find yourself using
in your work.
book, the best way to learn Maya is to put it to task, and you can use this chapter as a ref-
erence to the interface and the many windows and functions you will find yourself using
in your work.
Try not to rush it, and don’t be overly concerned with customizing the keys, using shelves
or the hotbox for now; just access your commands and functions through the menus. Of
course there are a few exceptions to this, as we’ll see in Chapter 2, “Quick Start: Creating
an Animation in Maya,” but for the most part it is highly recommended you familiarize
yourself with where everything roughly should be through the menu system.
course there are a few exceptions to this, as we’ll see in Chapter 2, “Quick Start: Creating
an Animation in Maya,” but for the most part it is highly recommended you familiarize
yourself with where everything roughly should be through the menu system.
This chapter is a look at how to access functions and a fairly complete rundown of the
often-used windows in Maya to get you familiar with their workings. Without further
ado, let’s get to the interface that makes Maya what it is.
ado, let’s get to the interface that makes Maya what it is.
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The interface
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Getting around
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Scene windows
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Window layouts
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The hotbox
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Menus and shelves
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The Outliner and the Hypergraph
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The Channel Box and the Attribute Editor
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The Timeline
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The Command line, the Feedback line, and the Script Editor
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Customizing the interface
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