Corel CorelDRAW Technical Suite X6, ML CDTSX6MLDVDAEU Manuel D’Utilisation

Codes de produits
CDTSX6MLDVDAEU
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Reviewer’s Guide [ 17 ]
Increase performance, speed, and efficiency
CorelDRAW Technical Suite X6 provides integrated, 
native 64-bit applications that take full advantage 
of multi-core processing power. This dramatically 
minimizes wait times when working with large files 
in Corel DESIGNER and CorelDRAW, and with 
images in Corel PHOTO-PAINT. You’ll also enjoy 
increased efficiency when accessing data, exporting 
files, and printing documents.
XVL Studio 3D Corel Edition is also available as a 
native 64-bit application, offering significant 
performance gains when working with 3D files. In 
addition, the suite includes specialized tools, such 
as the Object Data Manager for creating interactive 
callouts, the Freehand Pick tool for better selection 
control, and a 3D visualization component that lets 
users interactively place and scale a 3D-sourced 
illustration.
New! Streamlined callout creation: 
With Corel 
DESIGNER X6, you can now draw linked callouts by 
snapping the callout arrowhead to a snap point in 
an object. Linked, or ‘sticky’, callouts are attached 
to the source object similarly to connector lines. 
This means that when you move the source object, 
the linked callout moves with it. You can also 
specify how the callout behaves when the source 
object is moved; for example, the entire callout 
moves, or just the leader line moves while the 
callout text maintains its position. In addition, you 
can break the link at any time.
The Object Data Manager docker provides access to 
the object properties of callout shapes, which 
makes it easy to base callout text on object 
properties. This means that callouts created with 
object metadata are dynamic, and saves you time 
from having to update callouts when you produce 
iterative modifications of an illustration.
You can create ‘sticky’ callouts, which are attached to 
a source object (top); when you move an object with 
‘sticky’ callouts, you can specify the behavior of the 
‘sticky’ callout (middle); you can also use data from an 
object’s properties to display as dynamic callout text 
(bottom).