Intel G1620T CM8063701448300 Manuel D’Utilisation
Codes de produits
CM8063701448300
Datasheet
131
Graphics, Video, and Display
12.7
Features
The 3D graphics pipeline architecture simultaneously operates on different primitives or
on different portions of the same primitive. All the cores are fully programmable,
increasing the versatility of the 3D Engine. The Gen 7.0 3D engine provides the
following performance and power-management enhancements:
on different portions of the same primitive. All the cores are fully programmable,
increasing the versatility of the 3D Engine. The Gen 7.0 3D engine provides the
following performance and power-management enhancements:
•
Hierarchal-Z
•
Video quality enhancements
12.7.1
3D Engine Execution Units
•
The EUs perform 128-bit wide execution per clock.
•
Support SIMD8 instructions for vertex processing and SIMD16 instructions for pixel
processing.
processing.
12.7.2
3D Pipeline
12.7.2.1
Vertex Fetch (VF) Stage
The VF stage executes 3DPRIMITIVE commands. Some enhancements have been
included to better support legacy D3D APIs as well as SGI OpenGL*.
included to better support legacy D3D APIs as well as SGI OpenGL*.
12.7.2.2
Vertex Shader (VS) Stage
The VS stage performs shading of vertices output by the VF function. The VS unit
produces an output vertex reference for every input vertex reference received from the
VF unit, in the order received.
produces an output vertex reference for every input vertex reference received from the
VF unit, in the order received.
Figure 16. 3D Graphics Block Diagram