oCOSMO Cosmo 3D Cosmo 3DTM Manuel D’Utilisation

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Contents at a Glance
List of Figures
    xxi
List of Tables
    xxiii
About This Guide
    xxv
What This Guide Contains    xxv
Related Reading    xxvii
Who Should Read This Guide    xxvii
What You Should Know Before Reading This Guide    xxvii
Suggestions for Further Reading    xxvii
Style Conventions    xxviii
1.
Getting Started with Cosmo 3D
    1
Understanding a Cosmo 3D Scene Graph    2
Scene Graph Base Classes    2
Scene Graph Construction Classes    7
Classes That Determine How Things Are Drawn    12
Classes defining Geometric Objects    13
Steps for Creating and Displaying a Simple Scene Graph    13
2.
Creating Geometries
    15
Geometry Terminology    16
Using Large Geometries    16
Creating csGeoSet Objects    17
csGeoSet Attributes    20
Setting Attributes    22
Cosmo 3D-Derived csGeoSet Objects    30