oCOSMO Cosmo 3D Cosmo 3DTM Manuel D’Utilisation
iii
Contents at a Glance
List of Figures
xxi
List of Tables
xxiii
About This Guide
xxv
What This Guide Contains xxv
Related Reading xxvii
Who Should Read This Guide xxvii
What You Should Know Before Reading This Guide xxvii
Suggestions for Further Reading xxvii
Style Conventions xxviii
Related Reading xxvii
Who Should Read This Guide xxvii
What You Should Know Before Reading This Guide xxvii
Suggestions for Further Reading xxvii
Style Conventions xxviii
1.
Getting Started with Cosmo 3D
1
Understanding a Cosmo 3D Scene Graph 2
Scene Graph Base Classes 2
Scene Graph Construction Classes 7
Classes That Determine How Things Are Drawn 12
Classes defining Geometric Objects 13
Steps for Creating and Displaying a Simple Scene Graph 13
Scene Graph Base Classes 2
Scene Graph Construction Classes 7
Classes That Determine How Things Are Drawn 12
Classes defining Geometric Objects 13
Steps for Creating and Displaying a Simple Scene Graph 13
2.
Creating Geometries
15
Geometry Terminology 16
Using Large Geometries 16
Creating csGeoSet Objects 17
csGeoSet Attributes 20
Setting Attributes 22
Cosmo 3D-Derived csGeoSet Objects 30
Using Large Geometries 16
Creating csGeoSet Objects 17
csGeoSet Attributes 20
Setting Attributes 22
Cosmo 3D-Derived csGeoSet Objects 30