Magnavox Trigger Happy Manuel D’Utilisation

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Trigger Happy 
18 
 
superior to anything I had seen on the Fringe. And so, 
after sacrificing most of my sleep during that 
Edinburgh stay to improving my lap times, I decided I 
needed to buy a PlayStation of my own. Perhaps one 
day, I thought, I might even write something about 
videogames. 
So I bought the console. And then I had to buy a 
few games. Soul Blade (fighting), WipEout 2097 
(racing), Tomb Raider (Lara Croft)—that would do for 
starters. On second thought, better add V-Rally (more 
racing) and Crash Bandicoot (marsupial wrangling). 
My research had to be dutifully wide-ranging, didn’t it? 
Soon, I also bought the Nintendo 64, which slotted 
neatly on to my shelves with Super Mario 64 and 1080 
Snowboarding. Now they’re joined by a Sega 
Dreamcast, Sony’s PlayStation2, a Nintendo 
GameCube, and Microsofts’s Xbox. 
It hasn’t been cheap. But my experience is one 
that’s shared by millions of people all over the planet. 
Indeed, this acceleration in videogame evolution would 
not have been possible otherwise. 
 
Meme machines 
Videogames today are monstrously big business. 
Their present status has largely to do with the shift in 
demographics, of which I was a part. In the 1980s,