Magnavox Trigger Happy Manuel D’Utilisation

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Trigger Happy 
371 
 
In an ideal world 
But a good illusion must be cogent. The fabulous, 
unreal world that we are given to play with must seem 
to be perfectly real on its own terms. A strange new 
world is a thing of awe, but of course there is also a 
certain pleasure to be had from playing in recognizable 
environments. Tomb Raider II famously included a 
“Venice” level, in which Lara pilots a speedboat and 
spectacularly crashes through the windows of an arched 
walkway above the water—although it wasn’t modeled 
on a real part of Venice. TOCA 2, however, lets you 
drive sporty sedans around accurate models of British 
racing circuits like Brands Hatch or Silverstone. 
Metropolis Street Racer (2000), following the lead set 
by Driver but exploiting the greater graphical muscle of 
the Dreamcast system, goes even further by 
synthesizing information from street maps, thousands 
of photographs and hundreds of hours of video in order 
to let the player drive around faithful recreations of 
one-and-a-half-square-mile sections of actual cities: the 
Shibuya district of Tokyo, central San Francisco, and 
tourist London. If you played this game a lot, and then 
went for a spin in the real Shibuya, you’d know your 
way around. It’s that good.