Fundex Games Phase 10 Deluxe Manuale Utente

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©
 1982 Kenneth Johnson
©
 2002 Fundex Games, Ltd.
All Rights Reserved
Phase 10 is a registered trademark of Kenneth Johnson.
www.fundexgames.com
• 5 points for each card numbered 1-9
• 10 points for each card numbered 10-12 
• 15 points for
 
each “Skip” card 
• 25 points for each “Wild” card
Only the cards in a player‘s hand are scored, not cards already
laid down. After the scores are recorded, the player to the left of 
the dealer becomes the new dealer. All cards are gathered and 
shuffled, and a new hand is dealt. 
THE WINNER: The first player to complete Phase 10 at the end
of a hand is the winner. If two or more players complete Phase 
10 in the same hand, then the player with the fewest total points 
is the winner. In the event of a tie, the players that tied replay 
Phase number 10. The first one to go out is the winner.
VARIATIONS
1.The players play 10 hands. All players advance to the next 
  Phase each time, whether they complete the current Phase or  
  not. Thus, in hand one players try for Phase 1, then in hand  
  two they all try for Phase 2, etc. After ten hands, the player with  
  the lowest total score is the winner.
2.Players decide how many Phases must be completed in order  
  to win (e.g., 5 Phases or 7 Phases). The number of Phases to  
  be completed must be decided before play starts. All other  
   rules remain the same. This variation allows for a shorter  
   version.
3.Players decide to play only the even Phases (2, 4, 6, 8, 10)  
  instead of all the Phases. All other rules remain the same.
®
INSTRUCTIONS
2+
PLAYERS
JOUEURS
Family
Famille
AGE
AGE
8
+