Hasbro 42047 Manuale Utente

Pagina di 23
7
     
   
   Also use in the “Analyze Decks” feature to select different types of    
     
   
   charts. In Game One, use these buttons to move the blocker bar left  
     
   
   and right. In Game Two, use these buttons to select Card A or Card B.
ALPHABET KEYPAD  
–  Press letter buttons to enter information into various areas.
NUMBERS KEYPAD  
–  Press number buttons to enter information into various areas. Also    
     
   
   use in CALCULATOR mode.
RESET  
   
–  Press with a ball-point pen if your game operates erratically or “locks  
     
   
   up.” Clock and date files will be erased.  DEX will ask “Would you like  
     
   
   to keep record? (Y/N)”. If “N” is pressed, all saved information will be  
     
   
   erased.  See USING YOUR DEX FOR THE FIRST TIME below to 
     
   
   re-enter data after resetting the DEX.  
USING YOUR DEX FOR THE FIRST TIME
When using your DEX for the first time, you must key in certain information before the Main Menu 
screen will appear. The unit will prompt you with screen messages.
To begin, press the ON button. After the opening animation screens, you will be prompted to do 
the following: 
     
   
1. ENTER NAME – Type in your name using the alphabet keypad.
     
   
   Then press ENTER. 
     
   
   
Making Changes: For this and all other typed entries, press the  
 
     
   
   SCREEN SCROLL PAD to the left to scroll back to the entry you  
 
     
   
   want to change. When that entry is blinking, simply retype your entry 
     
   
   and press ENTER. In some cases you will first have to use the 
     
   
   DELETE button to erase an entry.
     
   
8
     
   
2. ENTER MONTH – The month “JAN” will begin flashing. To change  
     
   
   the month, press the SCREEN SCROLL PAD up or down to select  
     
   
   the correct month. Then press ENTER.   
     
   
3. ENTER DATE – The date “01” will begin flashing. Use the  
     
   
   NUMBERS KEY PAD to enter the correct date. 
     
   
4. ENTER YEAR – The year 2004 will begin flashing. To change the
     
   
   year, press the SCREEN SCROLL PAD up or down to select the 
     
   
   correct year. Then press ENTER.    
     
   
5. ENTER AM / PM – The AM will begin flashing. To change from AM 
     
   
   to PM, press the SCREEN SCROLL PAD up or down. Then press 
     
   
   ENTER. 
     
   
6. ENTER TIME – The hour will begin flashing. Use the NUMBERS 
     
   
   KEY PAD to enter the correct hour and minute. Then press ENTER. 
     
   
   For example, enter 02 for 2 o’clock.   
     
   
7. ENTER 12 or 24-HOUR TIME – The 12-HOUR (regular) time will 
     
   
   begin flashing. Press ENTER to select regular time. To change to 
     
   
  24-HOUR (military time), press the SCREEN SCROLL PAD up or 
     
   
  down to select 24-HOUR. Then press ENTER.    
     
   
8. ALARM – An ALARM icon will appear, and AM will begin flashing. 
     
   
   This feature may be used later as an alarm clock to remind you of 
     
   
   an important match. For now, you must set something. Press the 
     
   
   SCREEN SCROLL PAD up or down to select AM or PM. Then press 
     
   
   ENTER. The hour will then begin flashing. You may leave the time 
     
   
   as it is or change it by using the NUMBERS KEY PAD to enter any 
     
   
   hour and minute. Then press ENTER.   
     
   
 
DM_420470000IWHB-01_INS
9/14/04, 3:27 PM
8-9