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Ion Operations Manual
About Virtual Media Server
The virtual media server feature of Ion is comprised of two areas, the virtual media server and its 
virtual layers, and pixel maps. These areas are completely dependent on each other.
The virtual media server is a feature used to create layouts of fixtures, known as pixel maps, which 
then applies media content (images, movies, text, and procedurally generated effects) by way of 
virtual media layers to the pixel map.
A pixel map is a layout of fixtures onto a grid, which determines order of playback and how the data 
will be interpreted and outputted to create the desired image or effect. A pixel map creates 
relationships among the channels in an X-Y grid so that the channels and their parameters can be 
associated with pixels in an image.
A virtual media layer contains one piece of media content. A pixel map can contain up to 12 virtual 
media layers, which can be stacked on top of each other or used separately.
Media Content
Images, movies, text, and html files can be applied to a pixel map. A stock library of media is 
provided when the Eos Family Pixel Mapping Installer is installed. Please see the Eos Family Pixel 
Mapping Installer v1.0.0 Release Note for installation instructions.
Additional media content can be installed. Supported media file formats are:
• Images - .png, .jpg, .gif, .tiff, and .svg
• Movies -  any format that QuickTime
®
 supports.(.3gp .3gpp .3gpp2 .3gp2 .3g2 .3p2 .flc .h264 
.hdmov .m4a .m4b .m4p .moo .moov .mov .movie .mp4 .mpg4 .mpg4 .mqv .mv4 .pic .pict .qif 
.qt .qti .qtif .tvod .vid)
• Text  -  .txt
• HTML - .htm, .html
Importing Media Content
There are three ways to import media. Those methods are:
• Import All Pixel Map Media - An automatic method for importing media. 
• File Manager - A manual method for importing media.
• Import Show Pixel Map Media - An automatic method of importing all media needed for the 
current show file. Used by backup and clients. For more information on synchronizing media 
content, 
File names for media content need to follow the naming convention of file number_filename. For 
example, 002_Volcano.mov is a file name that would be recognized. When importing by using the 
file manager, you need to number the files prior to importing. However using Import All Pixel Map 
Media allows you to specify the library and file numbers, and the console will autonumber the file 
names as needed during the import process.
Using Import All Pixel Map Media
To import go to Browser>Import>Import Pixel Map Media>Import All Pixel Map Media and 
select the device with the media on it.