Edirol R-4 Manuale Utente

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39
 
Playing back
 
You can assign markers at desired locations in a project. Then you can use the 
 
button
 
 or 
 
button
 
 
 
to move backward or forward to the location of a marker.
You can use the Mark function either while playing or while recording.
 
1
 
Use the 
 
[NEXT] button
 
 or the 
 
[SHUTTLE] dial
 
 to find the location at which you want 
to assign a marker.
Play, fast-forward, or rewind the project to the location at which you want to assign a marker.
 
fig.mark-1.eps
 
2
 
Press the 
 
[MARK] button
 
 at the location at which you 
want to assign a marker.
You can assign markers while playing, recording, or 
stopped.
The display indicates the number of markers as shown at 
right. Marks are numbered sequentially starting at the 
beginning of the project.
You can assign up to 99 markers.
Repeat steps 1 and 2 to assign markers as desired.
 
3
 
When you’ve assigned one or more markers, proceed as follows.
You can use these operations either while playing or while stopped.
 
button
 
Moves to the marker immediately before the current location (previous marker).
 
 button
 
Moves to the marker immediately following the current location (next marker).
 
CLEAR button
 
Deletes the marker you specified using the 
 
[Mark] buttons
 
. Marks are deleted consecutively, starting 
with the marker immediately before the current location.
 
Mark
Marker information
Number of markers
you’ve passed
Number of markers 
in the project
R-4_e.book 39 ページ 2005年2月10日 木曜日 午後3時36分