Roland PAD-80 Manuale Utente

Pagina di 80
30
Inst Settings (INST)
Inst and Layer Settings (INST-INST)
For more about Insts and Layers, refer to “What is an Inst?” (p. 8). How to access individual Inst parameters for each pad. 
1.  Choose MENU
Ú
INST
Ú
The INST-INST screen appears.
Use [Knob 1] (SEL) to 
select a parameter. 
Darkened pad indicator is the pad you’re editing. Hit the pad 
to change this.
Turn [Knob 3] (–/+) to edit the value. 
Press [Button 3] (ALL) to copy the current value to all pads 
and external triggers. 
2.  Hit the pad that you want to edit; it will be selected .
3.  Turn [Knob 1] (SEL) to select a parameter .
4.  Turn [Knob 3] (–/+) to edit the value .
Parameter
Value
Explanation
Inst Layer Type
OFF
Volume
Playing 
Dynamics
Only Inst A will play.
If Layer is set to other than OFF, the indication shown in this 
illustration will appear at the upper left of the Inst name 
indication in screens such as the KIT screen.
MIX
Volume
Playing 
Dynamics
Inst A and Inst B will both play together.
If the Layer Point has been specified, Inst 
B will be heard only when you hit the pad 
more strongly than the specified Layer Point 
velocity value, as shown in the illustration 
at right.
Playing 
Dynamics
Volume
SWITCH
Playing 
Dynamics
Volume
Hits that are softer than the Layer Point will play Inst A, and hits that are stronger 
will play Inst B.
FADE
Playing 
Dynamics
Volume
Inst B will be added to Inst B when you play more strongly than the Layer Point.
XFADE
Playing 
Dynamics
Volume
This is essentially the same as FADE, but Inst A will decrease as you play the pad 
more strongly than the Layer Point.
Layer Point
1–127
Specifies the velocity value at which Inst B will start being heard.
Inst A
Selects Inst A. For details on how to select this, refer to “02 Selecting an Inst (INST)” (p. 23).
Inst B
Selects Inst B. For details on how to select this, refer to “02 Selecting an Inst (INST)” (p. 23).
Mute Group
OFF, 1–6
On an acoustic drum set, for example, the open hi-hat and closed hi-hat will not be heard simultaneously. You can 
use Mute Group settings to simulate this behavior.
Mute Group is a function that prevents Insts of the same mute group setting from being heard together. You can 
specify six mute groups. If you don’t want an Inst to belong to any mute group, choose “OFF.”
Dynamics
OFF, ON
If you choose OFF, playing dynamics will be ignored, and the Inst will only sound at the maximum velocity (127). 
Creating a Kit
Advance Operation 1 (Kit)