pyrocluster cinema 4d 9 Manuale Utente
62 TUTORIALS
PYROCLUSTER
Drag the VolumeTracer material from the Material manager and drop it onto
the Environment object in the Object manager.
As an Environment object
encompasses the entire scene,
applying a VolumeTracer to
it means that all PyroCluster
effects in the scene are
controlled by this VolumeTracer.
We have now completed the basic, minimum set-up for a PyroCluster effect.
In the Material manager, select the PyroCluster material by clicking on it
once.
This displays the PyroCluster material settings in the Attribute manager.
In the animation toolbar, ensure the time slider is at frame 0.
Our animation will begin at frame 0.
In the Attribute manager, on the Shape page, set Radius to 0.
Here we are defining our puffs
to have no volume at all.
Our PyroCluster puffs will begin life with no volume at all.
Ctrl-click on the circle next to Radius.
This records the current value of the Radius parameter in a keyframe at frame 0.
In the animation toolbar, drag the time slider to frame 90.
Our animation will end at frame 90.
In the Attribute manager, on the Shapes page, set Radius to 100.
A red circle to the left of a
parameter name means that a
keyframe has been recorded
for this parameter but at some
frame other than the current
one. A red dot means that a
keyframe has been recorded at
the current frame.
Our PyroCluster puffs will grow to this size.
Ctrl-click on the Radius parameter name.
This records the current value of the Radius parameter in a keyframe at frame 90.