Access virus os4 Manuale Utente

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ACCESS VIRUS OS4
169
Delay/Reverb
dial in the minimum value, the 
decay time is extremely short so 
you’ll hear just the early reflec-
tions. At the peak value, no energy 
is lost so the decay time is infinite, 
which is of course physically 
impossible in the real world.
01111111111111111112
 1 REVERB
 DecayTime    16≤
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REVERB DAMPING
This parameter controls high-fre-
quency attenuation of the room’s 
fading reflections.
In a real room, walls don’t reflect 
high frequencies as well as they do 
lower frequencies, an effect that 
can be likened to natural low-pass 
filtering of the sound. The longer 
the sound travels, the more often 
it bounces off walls and the more 
intense this filtering effect. For this 
reason, the amount of high-end 
damping depends on the amount 
of time that the signal carries - the 
signal thrown back by the room 
becomes muddier as time goes by. 
This effect is stronger with walls 
that have soft surfaces (wood, 
wallpaper) than it is with walls 
that have hard surfaces (glass, 
tiles). Consequently, high-end 
damping has a significant influ-
ence the vibe and warmth of the 
room sound.
01111111111111111112
 1 REVERB
 Damping      12≤
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Reverb Type
Pre-delay
Ambience  
with up to 500 ms of pre-delay
SmallRoom  
with up to 400 ms of pre-delay
LargeRoom 
with up to 300 ms of pre-delay
Resonance 
with up to 150 ms of pre-delay