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CHAPTER 
18
Random Patch Generator
RANDOM PATCHES
The RANDOM PATCH GENERATOR 
can be used to generate a new 
sound automatically or a modify 
an existing sound at random. The 
PAR DEPTH and AMOUNT parame-
ters let you determine how radi-
cally the sound is changed. 
Depending on the values that you 
set here, the RANDOM PATCH 
GENERATOR will do anything from 
modifying sound parameters 
subtly to morphing one sound into 
an entirely different sound.
The RANDOM PATCH GENERATOR 
is activated when you presses the 
button STORE while the display is 
showing one of the two RANDOM 
parameters. The results of the 
computation are stored in the Edit 
buffer and can be heard immedia-
tely. You can also press STORE 
several times in order to create 
successive sound changes. If you 
want store a sound permanently 
that the RANDOM PATCH GENERA-
TOR has created, simply save it to a 
SINGLE memory slot in the usual 
manner. For this purpose, press the 
SINGLE button to activate PLAY 
mode (SINGLE mode or MULTI-SIN-
GLE mode) so that the STORE but-
ton’s original function is restored.
If you want to restart the process 
with the original sound settings, 
simply return to PLAY mode back 
and select the desired sound 
again.
PAR DEPTH This parameter deter-
mines the number of sound 
parameters that are influenced by 
the RANDOM PATCH GENERATOR. 
If you enter a low value for PAR 
DEPTH, just a few parameters will 
be modified. Beyond that, the 
manner in which the few parame-
ters are edited assures that the 
sound is manipulated “organi-
cally”. This simply means that it 
isn’t bent radically so that, for 
example, the given sound can still 
be played “tonally”.
As you increase the values for PAR 
DEPTH, other parameters that 
have a greater impact on the tim-
bre of the sound are changed. At