Adobe illustrator 10 Manuale Utente

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Adobe Illustrator Help
Transforming and Distorting Shapes 
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To bloat or pucker an object: 
Do one of the following:
To apply the command as a filter, select the object to pucker or bloat. Then choose 
Filter > Distort > Pucker & Bloat. 
To apply the command as an effect, select an object or group in the artwork, or target 
an item in the Layers palette. (For more information on targeting, see 
.) Then choose Effect > 
Distort & Transform > Pucker & Bloat. 
Drag the slider toward Pucker to curve the object inward from its anchor points and 
move the anchor points outward; drag the slider toward Bloat to curve the object outward 
from its anchor points and move the anchor points inward. You can also enter a value, 
from –200% to 200%, in the Percentage text box. 
To preview the effect before you apply it, select Preview, and click OK.
Roughening
The Roughen command moves anchor points in a jagged array from the original object, 
creating a rough edge on the object. 
You can apply the Roughen command as a filter or as an effect (see 
To roughen an object:
Do one of the following:
To apply the command as a filter, select the object to roughen. Then choose Filter > 
Distort > Roughen. 
To apply the command as an effect, select an object or group in the artwork, or target 
an item in the Layers palette. (For more information on targeting, see 
.) Then choose Effect > 
Distort & Transform > Roughen. 
Select Relative to distort by a percentage of the size of the object or Absolute to distort 
a specific amount.
Set the size of the distortion by dragging the Size slider or typing a value in the Size 
text box.
Specify the details per inch by dragging the slider or typing a value between 0 and 100 
in the Detail text box.
Select the enter of distortion you want around each anchor point: Smooth (for soft 
edges) or Corner (for sharp edges). 
To preview the effect before you apply it, select Preview, and click OK.
Scribbling and tweaking
Scribbling randomly distorts objects by moving anchor points away from the original 
object. Tweaking randomly distorts objects by moving anchor points on the selected 
object by an amount that you specify. 
You can apply the Scribble & Tweak command as a filter or as an effect (see 
.)