Adobe atmosphere builder 1 Manuale Utente

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Building Avatars
Creating avatars
You can model avatars in Atmosphere Builder or another 3D application; however, you 
must save avatars in Atmosphere format in order to use them in Atmosphere Browser. 
To create an avatar:
1
Do one of the following:
Create the avatar in Atmosphere Builder using basic primitives. Apply surface textures, 
colors, and lighting as desired. 
Create the avatar in a third-party 3D application, and save it in Viewpoint (MTX) 
format. Then import the Viewpoint object into Atmosphere Builder, and place it in a 
world. (See “Importing objects” on page 14.)
Note: Some 3D applications let you directly export scenes to MTX format. If this is not the case 
with your 3D application, you can still create Viewpoint content by saving the avatar in MTS, 
OBJ, or ASE file and using the Viewpoint Scene Builder application to output an MTX file. 
For more information about creating Viewpoint content, see the Viewpoint Web site at 
www.viewpoint.com.
2
Create an entry point object at the eye location for the avatar. (See “Creating an entry 
The eye location determines the direction in which the avatar faces, as well as the vertical 
level at which users of the avatar view a world. If you don’t establish an eye location using 
an entry point object, Atmosphere Builder establishes the eye location at the center of the 
avatar’s volume and facing your current position in Browser view.
3
In Browser view, navigate until you are looking at the front of the avatar. If you switch 
back to a wireframe view, the Actor object should be pointing at the front of the avatar. 
The orientation of the Actor object indicator determines the direction that the avatar faces 
in a world. (See “Using the Actor object” on page 6.)
4
Choose File > Publish Objects. Enter a filename that includes the Atmosphere format 
extension, and click Save. Then place the avatar file on any Web server.
atmosphere.book  Page 74  Wednesday, March 21, 2001  6:14 PM