Yamaha aw16g Manuale Utente

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Ov
erdubbing
6
Punch-in/out
If you make a mistake while overdubbing, you can re-
record just the region in which you made the mistake. 
This process is called “punch-in/out.”
Punch-in/out can be performed either as “manual punch-
in/out” in which you switch between recording and play-
back manually, or as “auto punch-in/out” in which 
recording and playback will switch automatically when 
you reach the locations you specify beforehand.
Manual punch-in/out
Here’s how to perform punch-in/out using the keys of the 
transport section or a foot switch.
1
If you want to perform punch-in/out using a 
foot switch, connect a separately sold foot 
switch (Yamaha FC5 or equivalent) to the 
rear panel FOOT SW jack.
2
Access the DIRECT page of the RECORD 
screen, and make sure that your instrument/
mic is assigned to the track on which you 
want to punch-in.
At this time, the [INPUT SEL] key of the recording-
source and the [TRACK SEL] key of the recording-
destination will blink red.
3
Locate to a point earlier than where you want 
to punch-in.
You may find it convenient to register a marker at a 
location one or two measures earlier than the point 
at which you want to punch-in, so you can quickly 
return to that point. (For details on registering a 
marker 
4
In the transport section, press the PLAY [
key. (Alternatively, press the foot switch.)
The song will begin playing. At this time, the track 
playback sound of the recording-destination track 
channel will be sent to the stereo bus, so you will 
not be able to monitor the input signal.
5
At the point where you want to begin 
recording, hold down the PLAY [
] key and 
press the REC [
●] key (or press the foot 
switch once again), and begin playing your 
instrument.
The recording-destination track will switch from 
playback to recording (“punch-in”).
The recording-source [INPUT SEL] key and the 
recording-destination [TRACK SEL] key will light 
red, and the signal of the corresponding track chan-
nel will switch from the track playback to the input 
signal.
6
At the point where you want to stop record-
ing, press the PLAY [
] key (or press the foot 
switch).
The recording-destination track will switch from 
recording back to playback (“punch-out”).
7
To stop playback, press the STOP [
■] key (or 
press the foot switch).
8
To listen to the newly-recorded content, 
locate to a point just before the punch-in 
point, and press the PLAY [
] key.
9
If you are satisfied with the newly-recorded 
content, save the song. (For details on saving 
If you decide to re-do the recording, press the 
[UNDO/REDO] key to cancel the recording, and 
repeat steps 4–9.
The following diagram shows the manual punch-in/
out procedure.
Auto punch-in/out
Auto punch-in/out is a function that performs the punch-
in and punch-out operations automatically. In order to 
use this function, you must first specify the punch-in 
location (the In point) and the punch-out location (the 
Out point).
1
Access the DIRECT page of the RECORD 
screen, and make sure that your instrument/
mic is assigned to the track on which you 
want to punch-in.
The recording-source [INPUT SEL] key and the 
recording-destination [TRACK SEL] key will blink 
red.
3
2
1
4
5
16
play
play
record
punch-in
punch-out