Korg toneworks ax3000g Manuale Utente
38
F. REVERB
EFFECTS
Here you can select one of 11 reverb-type effects.
*: This indicates a parameter that you can control from the expression pedal.
NOTE: This table applies to the following 11 reverb effects.
1. SLAP
This models the reverb of a very small space with short reverberation.
2. SPRING
A model of the spring reverb system used in guitar amps – ideal for surf music!
3. BOUNCE
This models a spring reverb that produces a higher-density reverberation.
4. PLATE
This models a type of reverb unit that works by vibrating a metal plate instead of a
spring. It is adjusted to a fairly short reverb time. This reverberation is character-
ized by a rapid attack, and is suitable for percussive playing.
spring. It is adjusted to a fairly short reverb time. This reverberation is character-
ized by a rapid attack, and is suitable for percussive playing.
5. GARAGE
This reverb models the dense reverberation typical of a garage.
6. CHAMBER
This reverb model was captured by placing a speaker and mic in an echo chamber
(a specially-designed room used in the past by recording studios). This model
reproduces the reverberation of a mild-sounding echo chamber.
(a specially-designed room used in the past by recording studios). This model
reproduces the reverberation of a mild-sounding echo chamber.
7. CANYON
This reverb model produces the type of reverberation that is characteristic of a
canyon.
canyon.
[1] “TIME”
1.0–10.0
* Sets the reverb time. The relation between this
setting and the actual length of reverberation
will differ depending on the reverb type.
will differ depending on the reverb type.
[2] “LO DAMP”
0.0–10.0
* Adjusts the attenuation of the low-frequency
range.
[3] “HI DAMP”
0.0–10.0
* Adjusts the attenuation of the high-frequency
range.
[4] “PRE DLY”
0–70[ms]
Sets the initial delay before the reverberation
begins. By adjusting this setting you can clarify
the definition of the original sound.
begins. By adjusting this setting you can clarify
the definition of the original sound.
[6] “MIX”
0.0–10.0
* Adjusts the mix amount of the reverb.