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Orbit V2 Operation Manual
120
MIDI SPECIFICATIONS
• Note 9 - Sound Sets
A Orbit sound set consists of sample data (sound ROMs), plus addi-
tional instrument data in the program ROMs. Each sound set has a
unique ID number. The sound sets for Orbit are #11 & #12.
It is necessary to include the sound set number as part of the instru-
ment number when exchanging data. The complete instrument num-
ber contains two fields: bits 8-12 specify the sound set (0-31) and bits
0-7 specify the instrument within the sound set (0-255).
Instrument Bit Fields:
12
 8
7
   0
<— sound set —>   <——— instrument # ———>
(5 bits)
(8 bits)
Within any given sound set, the first instrument is #1 and #0 selects
“None”.
The “magic numbers” 2816 & 3072 represents the start number for
the two banks of Orbit instruments. To calculate the complete instru-
ment number follow the instructions below.
SysEx Instr. No. (Bank 1) = 2816 + Orbit Instr. No.
Next you must convert the SysEx instrument number to a 14-bit MIDI
number. See the information on the following pages.
Example:
Suppose we want to change the instrument to I003 Bass Hum
1)
2816 + 3 = 2819  (2816 + Instr. No.)
2)
2819 
÷
 128 = 22 r-3 = 22 (ignore remainder)
3)
22 in Hex = 16 = msb
4)
remainder 3 in Hex = 03 = lsb
5)
SysEx Instrument Number =   lsb
msb
  03
 16
The complete message to change the primary instrument to #03:
F0 18 0A dd 03 17 00 03 16 F7
••• Magic Numbers
2816 = Instruments 1-236
3072 = Instruments 237-384