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Town Center / Capitol Units & Temple Units
Archers
Infantry (Epochs I-VI)
Infantry (Epochs VII-XIV)
Cavalry
Siege & Artillery (Epochs IV-VI)
Siege & Artillery (Epochs VII-XIV)
Ships & Subs
Tanks
Cybers
Sword
Cavalry
Gun
Cavalry
Gun
Infantry
Field
Cannon
Halberdier
(Pierce)
Hyperion &
Ares
Anti-Tank
(AT)
Sea King
Helicopter
Bomber &
Helicopter
Fighter/
Bomber
Fighter
(Air Superiority)
Cruiser
(Anti-Air)
Attack
Sub
Anti-Tank
(AT)
Infantry
Infantry
Pandora
Minotaur
Zeus
Tank
Tank
All Cybers
Artillery
Shock
(Sword)
Arrow
Pierce
(Spear)
Battleship
Battleship
Frigate
Frigate
Nuclear Sub
Land Units
Land Units
Anti-Air (AA)
Galley/Galleon
Civil
Na
vy
Militar
y
Defense
W
onder
s
Aircraft
Unit Name
Special
Culverin Cannon
VII
FW
Iron, Wood
80
215
Anti-infantry (when massed); Pop Count=2
Basilisk Cannon
VII
SW
Iron, Wood
145
360
Anti-Walls/Towers/Buildings/Ships; Pop Count=2
Bombard
VIII
SW
Iron, Wood
140
175
Low Line of Sight, but long Range; Does Splash Damage; Pop Count=2
Bronze Cannon
IX
FW
Iron, Wood
90
280
Anti-Infantry (when massed); Pop Count=2
Serpentine Cannon
IX
SW
Iron, Wood
250
405
Anti-Walls/Towers/Buildings/Ships; Pop Count=2
57mm AT Gun
X
AT
Gold, Wood
35
440
Anti-Tank
Howitzer Cannon
X
SW
Iron, Wood
250
500
Anti-Walls/Towers/Buildings/Ships; Pop Count=2
Artillery
X
FW
Iron, Wood
175
225
Anti-Infantry; Pop Count=2
120mm AT Gun
XII
AT
Gold, Wood
44
455
Anti-Tank
Thor AT Gun
XIII
AT
Gold, Wood
52
550
Anti-Tank
Paladin Cannon
XIII
SW
Iron, Wood
425
800
Anti-Walls/Towers/Buildings/Ships; Pop Count=2
Colossus Artillery
XIII
FW
Iron, Wood
200
300
Anti-Infantry; Pop Count=2
Hercules AT Gun
XIV
AT
Gold, Wood
62
680
Anti-Tank
W
eapon
Epoch
Cost
Unit Name
Special
Stone Thrower
IV
FW
Gold, Wood
65
180
Good against massed units
Siege Tower
IV
-
Gold, Wood
0
675
Transport units over walls
Catapult
IV
SW
Gold, Wood
85
160
Anti-Walls/Towers/Buildings/Ships; Pop Count=2
Ram
IV
SW
Gold, Wood
125
275
Anti-Walls/Towers/Buildings
Ballista
VI
FW
Gold, Wood
75
200
Good against massed units; Pop Count=2
Heavy Siege Tower
VI
-
Gold, Wood
0
720
Transport units over walls
Trebuchet
VI
SW
Gold, Wood
150
215
Anti-Walls/Towers/Buildings/Ships; Pop Count=2
Heavy Ram
VI
SW
Gold, Wood
200
325
Anti-Walls/Towers/Buildings
W
eapon
Epoch
Cost
Unit Name
Special
Horseman
III
Shock
Food, Gold
17
240
Pop Count=2
Bronze Cavalry
IV
Pierce
Food, Gold
23
290
Pop Count=2
War Elephant
IV
Shock
Food, Gold
23
600
Slow Speed but many Hit Points; Does trample damage to adjacent units; Pop Count=2
Cataphract
V
Shock
Food, Gold
24
440
Pop Count=2
Persian Cavalry
V
Pierce
Food, Gold
18
225
Pop Count=2
Knight
VI
Pierce
Food, Gold
38
400
Pop Count=2
Cuirassier
VII
Shock
Food, Gold
40
605
Pop Count=2
Carabineer
VII
Gun
Food, Gold
55
425
Pop Count=2
Dragoon
IX
Gun
Food, Gold
65
480
Pop Count=2
Imperial Cuirassier
IX
Shock
Food, Gold
60
655
Pop Count=2
W
eapon
Epoch
Cost
Unit Name
Special
Arquebus
VII
Gun
Food, Iron
44
270
Musketeer
VIII
Gun
Food, Iron
44
325
Halberdier
VIII
Pierce
Food, Iron
40
350
Good against all Cavalry
Sharpshooter
VIII
Gun
Food, Gold
50
315
One shot – one kill vs. Infantry (without improved armor)
Hand Cannoneer
VIII
FW
Food, Gold
65
350
Fires over walls; Strong vs. early Tanks; Splash damage
Medic - Imperial
VIII
-
Food, Gold
0
360
Heal units
Elite Guard
IX
Gun
Food, Iron
35
350
Bonus vs. enemy Infantry
Grenadier
IX
Gun
Food, Iron
44
390
Partisan
IX
Gun
Food, Iron
20
325
Path through forests; Can shoot air units
Doughboy
X
Gun
Food, Iron
44
370
Grenade Launcher
X
AT
Food, Gold
16
525
Anti-Tank
Sniper
X
Gun
Food, Gold
60
405
One shot – one kill vs. Infantry (without improved armor)
Trench Mortar
X
FW
Food, Gold
90
375
Long range; Splash damage
Machine Gun
X
Gun
Food, Gold
16
400
Anti-Infantry
Medic - Atomic
XI
-
Food, Gold
0
425
Heals units
Marine
XI Gun
Food, 
Iron
52
470
Bazooka
XI
AT
Food, Gold
20
625
Anti-Tank
Flame Thrower
XI
SW
Food, Gold
25
430
Good against buildings
Stinger Soldier
XII
AA
Food, Gold
55
265
Anti-Air
Heavy Mortar
XII
FW
Food, Gold
120
425
Long range; Splash damage
Sentinel
XIII
Laser
Food, Iron
62
600
Medic - Digital
XIII
-
Food, Gold
0
500
Heals units
Guardian
XIV
Laser
Food, Iron
74
800
W
eapon
Epoch
Cost
Unit Name
Special
Club Man
I
Shock
Food, Iron
8
135
Rock Thrower
Shock
Food, Gold
5
75
Spear Man
II
Pierce
Food, Iron
15
85
Sampson
II
SW
Gold, Wood
60
105
Anti-Walls/Towers/Buildings
Mace Man
III
Shock
Food, Iron
13
150
Short Sword
IV
Shock
Food, Iron
15
215
Phalanx
IV
Pierce
Food, Iron
24
155
Barbarian
V
Shock
Food, Iron
16
250
May walk through forests
Viking
V
Shock
Food, Iron
10
160
Stealthy; Good against ranged units
Long Sword
VI
Shock
Food, Iron
29
400
Pike Man
VI
Pierce
Food, Iron
40
240
W
eapon
Epoch
Cost
Unit Name
Special
Slinger
II
Arrow
Gold, Wood
9
70
Simple Bowman
III
Arrow
Gold, Wood
9
95
Javelin Thrower
III
Pierce
Gold, Wood
11
130
Chariot Archer
IV
Arrow
Gold, Wood
17
180
Good Speed; Pop Count=2
Elephant Archer
IV
Arrow
Food, Gold
25
600
Slow Speed but many Hit Points; Pop Count=2
Composite Bow
V
Arrow
Gold, Wood
13
145
Pilum
V
Pierce
Gold, Wood
13
155
Cross Bow
V
Arrow
Gold, Wood
40
125
One shot – one kill vs. Infantry (without improved armor)
Cavalry Archer
VI
Arrow
Gold, Wood
23
275
Good Speed; Pop Count=2
Long Bow
VI
Arrow
Gold, Wood
17
190
W
eapon
Epoch
Cost
Unit Name
Special
Citizen
All
Varied
Food
4
65
Construct, repair, gather resources; Needed for TC and Capitol Building
Priest
All
-
Food, Gold
0
100
Converts enemies; Trained at Temple
Prophet
All
-
Food, Gold
0
150
Casts calamities; Pop Count=5; Trained at Temple
Canine Scout
All
-
Food
0
60
No attack, good for scouting
Balloon
IX, X
-
Gold, Wood
0
600
Hot Air Balloon upgrades to Observation Balloon.  Long Line of Sight.
Sargon of Akkad
III
Shock
Food, Gold
12
900
Strategist – Restores health to troops; Battle Cry demoralizes enemies
Gilgamesh
III
Shock
Food, Iron
41
1275
Warrior – Strong fighter; Provides morale to troops
Alexander the Great
IV
Shock
Food, Gold
14
1235
Strategist – Restores health to troops; Battle Cry demoralizes enemies
Hannibal
IV
Shock
Food, Iron
46
1800
Warrior – Strong fighter; Provides morale to troops
Charlemagne
V
Shock
Food, Gold
16
1575
Strategist – Restores health to troops; Battle Cry demoralizes enemies
Julius Caesar
V
Shock
Food, Iron
52
2250
Warrior – Strong fighter; Provides morale to troops
William the Conqueror
VI
Shock
Food, Gold
19
1950
Strategist – Restores health to troops; Battle Cry demoralizes enemies
Richard the Lionheart
VI
Shock
Food, Iron
60
2775
Warrior – Strong fighter; Provides morale to troops
Isabella
VII
Shock
Food, Gold
22
2300
Strategist – Restores health to troops; Battle Cry demoralizes enemies
Henry V
VII
Shock
Food, Iron
90
3270
Warrior – Strong fighter; Provides morale to troops
Elizabeth I
VIII
Shock
Food, Gold
25
2610
Strategist – Restores health to troops; Battle Cry demoralizes enemies
Oliver Cromwell
VIII
Shock
Food, Iron
110
3750
Warrior – Strong fighter; Provides morale to troops
Otto von Bismarck
IX
Gun
Food, Gold
33
3000
Strategist – Restores health to troops; Battle Cry demoralizes enemies
Napoleon
IX
Gun
Food, Iron
140
4245
Warrior – Strong fighter; Provides morale to troops
Givan DeVerran
X
Gun
Food, Gold
43
3330
Strategist – Restores health to troops; Battle Cry demoralizes enemies
Manfred von Richthofen
X
Gun
Food, Iron
150
4740
Warrior – Strong fighter; Provides morale to troops
Erwin Rommel
XI
Gun
Food, Gold
55
3650
Strategist – Restores health to troops; Battle Cry demoralizes enemies
Travis Shackelford
XI
Gun
Food, Iron
160
5235
Warrior – Strong fighter; Provides morale to troops
RW Bresden
XII
Gun
Food, Gold
60
4000
Strategist – Restores health to troops; Battle Cry demoralizes enemies
Dennis St. Albans
XII
Gun
Food, Iron
180
5730
Warrior – Strong fighter; Provides morale to troops
Dr. Alexi Septimus
XIII
Laser
Food, Gold
70
4725
Strategist – Restores health to troops; Battle Cry demoralizes enemies
Molotov
XIII
Laser
Food, Iron
230
5600
Warrior – Strong fighter; Provides morale to troops
Molly Ryan
XIV
Laser
Food, Gold
85
5000
Strategist – Restores health to troops; Battle Cry demoralizes enemies
Cyborg Molotov
XIV
Laser
Food, Iron
360
6075
Warrior – Strong fighter; Provides morale to troops
W
ea
po
n
E
po
ch
C
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t
A
tta
ck
H
it P
oin
ts
A
tta
ck
H
it P
oin
ts
A
tta
ck
H
it P
oin
ts
A
tta
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Hit Points
A
tta
ck
Hit Points
A
tta
ck
Hit Points
A
tta
ck
Hit Points
Unit Name
Special
Fishing Raft
II
FB
Wood
0
120
Transport Raft
II
T
Wood
0
120
Transports up to 10 units over water
War Raft
II
F
Iron, Wood
12
220
Transport - Copper
III
T
Wood
0
200
Transports up to 10 units over water
Frigate- Copper 
III
F
Iron, Wood
15
240
Battleship - Copper
III
B
Gold, Wood
62
900
Galley - Copper
III
G
Iron, Wood
6
260
Fishing Boat - Bronze
IV
FB
Wood
0
280
Frigate - Bronze
IV
F
Iron, Wood
18
310
Battleship - Bronze
IV
B
Gold, Wood
72
1180
Galley - Bronze
IV
G
Iron, Wood
8
335
Transport - Bronze
IV
T
Wood
0
360
Transports up to 12 units over water
Frigate - Byzantine
V
F
Iron, Wood
21
400
Battleship - Byzantine
V
B
Gold, Wood
90
1560
Galley - Byzantine
V
G
Iron, Wood
9
440
Frigate - Middle
VI
F
Iron, Wood
25
540
Battleship - Middle
VI
B
Gold, Wood
108
2025
Galley - Middle
VI
G
Iron, Wood
11
575
Frigate - Renaissance
VII
F
Iron, Wood
33
625
Battleship - Renaissance
VII
B
Gold, Wood
150
2450
Galleon - Renaissance
VII
G
Iron, Wood
15
675
Fishing Boat - Imperial
VIII
FB
Wood
0
420
Transport - Imperial
VIII
T
Wood
0
530
Transports up to 14 units over water
Frigate - Imperial
VIII
F
Iron, Wood
38
750
Battleship - Imperial
VIII
B
Gold, Wood
175
3060
Galleon - Imperial
VIII
G
Iron, Wood
18
825
Gunboat Cruiser
VIII
C
Gold, Wood
30
1400
Can shoot aircraft
Frigate - Royal
IX
F
Iron, Wood
51
1060
Battleship - Royal
IX
B
Gold, Wood
200
4525
Galleon - Royal
IX
G
Iron, Wood
24
1100
Transport - Atomic
X
T
Wood
0
750
Transports up to 14 units over water
Good Hope
X
F
Iron, Wood
55
1350
Dreadnought
X
B
Gold, Wood
230
5750
Dardo Cruiser
X
C
Gold, Wood
70
2300
Anti-Aircraft
U-Boat
X
S
Iron, Wood
130
1000
Fishing Boat - Trawler
XI
FB
Wood
0
700
Frigate - Warrington
XI
F
Iron, Wood
68
1600
Bismarck
XI
B
Gold, Wood
276
6625
Enterprise Carrier
XI
AC
Gold, Wood
0
6000
Builds, refuels, repairs, and launches carrier-based fighters/bombers; Pop Count=2
Nautilus
XII
S
Iron, Wood
200
1350
Trident
XII
NS
Gold, Iron
800
800
Nuclear Powered Sub - good against all land units and buildings; Low LOS
Fishing Boat - Digital
XIII
FB
Wood
0
900
Gargantua
XIII
T
Wood
0
920
Transports up to 14 units over water
Juggernaut
XIII
F
Iron, Wood
100
2100
Leviathan
XIII
B
Gold, Wood
380
8600
Sagittarian
XIII
C
Gold, Wood
110
3800
Anti-Aircraft
Nexus Carrier
XIII
AC
Gold, Wood
0
8000
Builds, refuels, repairs, and launches carrier-based fighters/bombers; Pop Count=2
Hammerhead
XIV
S
Iron, Wood
250
1900
Triton
XIV
NS
Gold, Iron
1000
1000
Nuclear Powered Sub - good against all land units and buildings; Low LOS
Ship T
ype
Epoch
Cost
Unit Name
Special
Fokker DR.1
X
F/B
Gold, Iron
18
350
Sopwith
X
F
Gold, Iron
17
425
Gotha
X
B
Gold, Iron
100
850
ME 109
XI
F/B
Gold, Iron
22
425
ME 262
XI
F/B
Gold, Iron
26
500
Spitfire
XI
F
Gold, Iron
23
502
P-51
XI
F
Gold, Iron
26
550
HE 111
XI
B
Gold, Iron
120
1100
B-17
XI
B
Gold, Iron
135
1400
Typhoon
XI
F/B
Gold, Iron
11
450
Anti-Tank
B-29
XI
AB
Gold, Iron
2200
400
Atomic Bomber
Corsair
XI
F/B
Gold, Iron
12
496
Aircraft Carrier-based Fighter/Bomber
F-117
XII
F/B
Gold, Iron
190
625
F-15
XII
F
Gold, Iron
236
661
B-2
XII
B
Gold, Iron
160
1700
B-52
XII
AB
Gold, Iron
2800
500
Atomic Bomber
A-10
XII
F/B
Gold, Iron
14
575
Anti-Tank
F-14
XII
F/B
Gold, Iron
105
610
Aircraft Carrier-based Fighter/Bomber
Helicopter Transport
XII
H
Gold, Iron
0
550
Helicopter Transport; Transports up to 5 units
Helicopter Gunship
XII
H
Gold, Iron
25
450
Anti-Infantry
Helicopter AT
XII
H
Gold, Iron
75
850
Anti-Tank
Sea King
XII
H
Gold, Iron
400
315
Anti-Submarine; Made at a Naval Yard or Airport
Talon
XIII
F/B
Gold, Iron
227
740
Jackal
XIII
F
Gold, Iron
285
796
B-122 Wyvem
XIII
B
Gold, Iron
200
2000
Titan
XIII
AB
Gold, Iron
3300
600
Atomic Bomber
Avenger
XIII
F/B
Gold, Iron
120
740
Aircraft Carrier-based Fighter/Bomber
Pegasus
XIII
H
Gold, Iron
0
660
Helicopter Transport; Transports up to 10 units
Reaper Gunship
XIII
H
Gold, Iron
35
600
Anti-Infantry
Spectre AT
XIII
H
Gold, Iron
100
1100
Anti-Tank
Sea King II
XIII
H
Gold, Iron
475
450
Anti-Submarine; Made at a Naval Yard or Airport
Phoenix
XIV
F/B
Gold, Iron
265
860
Nebula
XIV
F
Gold, Iron
338
941
W
eapon
Epoch
Cost
Unit Name
Special
A7V
X
AP
Food, Iron
85
405
Good against Tanks; Pop Count=2
MkV
X
HE
Food, Iron
85
315
Good against Infantry; Pop Count=2
Halftrack
X
AA
Food, Iron
50
450
Anti-Aircraft
Panzer
XI
AP
Food, Iron
100
500
Good against Tanks; Pop Count=2
Sherman
XI
HE
Food, Iron
100
400
Good against Infantry; Pop Count=2
Leopard
XII
AP
Food, Iron
110
600
Good against Tanks; Pop Count=2
M1
XII
HE
Food, Iron
110
450
Good against Infantry; Pop Count=2
Gladiator
XIII
Laser
Food, Iron
110
600
Pop Count=2
Skywatcher
XIII
AA
Food, Iron
100
575
Anti-Aircraft
Centurion
XIV
Laser
Food, Iron
145
750
Pop Count=2
W
eapon
Epoch
Cost
Unit Name
Special
Ares
XIII
Combat
Food, Gold
65
1200
Flying Cyber; Self Repair; Pop Count=2
Pandora
XIII
Combat
Food, Gold
67
550
Anti-Infantry; Pop Count=2
Hyperion
XIII
Combat
Food, Gold
105
2200
Walk under water and over cliffs; Pop Count=2
Minotaur
XIII
Combat
Food, Gold
72
1500
Anti-Tank; Pop Count=2
Apollo
XIII
Ultra
Food, Iron
0
2500
Flying Cyber; Diffraction Shield; Repair other Cybers; Ion Pulse; Pop Count=2
Furies
XIII
Ultra
Food, Iron
150
900
Self-Destruct; Pop Count=2
Tempest
XIII
Ultra
Food, Iron
115
800
Anti-Matter Storm (Anti-air); Resonator (Anti-land); Pop Count=2
Ares II
XIV
Combat
Food, Gold
75
1500
Same as Ares; Pop Count=2
Pandora II
XIV
Combat
Food, Gold
80
660
Same as Pandora; Pop Count=2
Hyperion II
XIV
Combat
Food, Gold
130
2500
Same as Hyperion; Pop Count=2
Minotaur II
XIV
Combat
Food, Gold
82
1800
Same as Minotaur; Pop Count=2
Zeus
XIV
Combat
Food, Gold
350
2300
Anti-Cyber; Pop Count=2
Hades
XIV
Ultra
Food, Iron
0
1700
Teleport; Time Warp; Nano Virus; Pop Count=2
Poseidon
XIV
Ultra
Food, Iron
0
3000
Walk under water; Refractive Cloak; Assimilate other Cybers; Pop Count=2
Type
Epoch
Cost
Building Name
Epoch
Cost
Special
Capitol
All
Citizens
Produce Citizens & Heroes; Morale bonus; Resource drop-off bonus
Farm
III-XIV
Wood
Citizens can harvest farms for food
Granary
III-XIV
Wood
Collection point for farm crops
Hospital
III-XIV
Wood, Stone
Heals land units
House
All
Wood, Stone
Modifies Morale around a Town Center or Capitol (adds 1 per house up to max.)
Settlement
All
Wood
Drop off for resources; Can be upgraded into a Town Center with Citizens
Temple
All
Wood, Stone
Protection against Calamities
Town Center
All
Citizens
Produce Citizens & Heroes; Morale bonus; Resource bonus; Can be upgraded into a Capitol with Citizens
University
III-XIV
Wood, Stone
Protects against conversion
Dock
II-XIV
Wood
Repairs all nearby ships
Naval Yard
X-XIV
Wood
Repairs all nearby ships
Airport
X-XIV
Wood
Repairs, refuels, & rearms all aircraft
Archery Range
II-VI
Wood
Barracks
All
Wood
Fortress
III-XIV
Wood
Garrisons land units; Garrisoned units do not count toward population
Cyber Factory
XIII-XIV
Wood
Makes Combat Cybers
Cyber Laboratory
XIII-XIV
Wood
Makes Ultra Cybers
Siege Workshop
IV-XIV
Wood
Stable
III-IX
Wood
Tank Factory
X-XIV
Wood
Tower
All
Stone
Upgrades at Town Center/Capitol
Wall
III-XIV
Stone
Upgrades at Town Center/Capitol
Gate
III-XIV
-
To build a gate: select a straight wall, click the Gate button, then click on the wall to place the gate
AA Gun Emplacement
X-XIV
Gold, Wood
Non-Mobile Anti-Aircraft Towers
Wonder Name
Power Name
Effect
Tower of Babylon
Revelation
Priests convert with an area effect
Temple of Zeus
Sanctity
Players’ units self-heal automatically
Library at Alexandria
Survey
All enemy buildings are revealed
Pharos Lighthouse
Guiding Light
Reveals water areas on the map and any units on them
Coliseum
Spectacle
Raises the owner’s pop cap and lowers the pop cap of all enemy civilizations
Ishtar Gates
Safe Guard
Increases the hit points of the owner’s walls and towers
Calamity Name
Effect
Earthquake
60%
Damages Buildings, Walls, and Towers
Volcano
75%
Creates a volcanic eruption that shoots out molten rock
Hurricane
100%
Creates a storm over water that devastates ships (player can control storm’s movement)
Plague
100%
Infects target and slowly causes death; Can spread to nearby units
Malaria
100%
Infects units in target area, who lose health; Not fatal
Fire Storm
75%
Burns Buildings and Ships; Can spread to adjacent structures
Power
Power Name
Effect
Diffraction Shield
Apollo
Reduces damage taken by shielded unit
Repair
Apollo
Repairs damaged Cybers
Ion Pulse
Apollo
Increases damage taken by target
Self-Destruct
Furies
Cyber explodes and surrounding units take splash damage
Time Warp
Hades
Causes target unit to disappear and reappear several minutes later
Teleport
Hades
Teleports Hades anywhere on the map, but Hades takes damage
Nano Virus
Hades
Infected Cybers eventually explode; the virus can spread
Refractive Cloak
Poseidon
Units surrounding the Poseidon are invisible to enemies except at close range
Assimilate
Poseidon
Takes over enemy Cybers
Resonator
Tempest
Causes affected units to take damage proportional to their attack strength
Anti-Matter Storm
Tempest
A violent airborne storm damages nearby aircraft (player can control storm’s movement)
Cyber Name
A
tta
ck
H
it P
oin
ts
A
tta
ck
H
it P
oin
ts
A
tta
ck
H
it P
oin
ts
A
tta
ck
H
it P
oin
ts
WEAPONS
AA
Anti-Air
AC
Aircraft Carrier
AB
Atomic Bomber
AP
Armor Piercing
B
Battleship
B
Bomber
AT
Anti-Tank
C
Cruiser
F
Fighter (Air Superiority)
FW Field 
Weapon
F
Frigate
F/B
Fighter/Bomber
HE
High Explosive
FB
Fishing Boat
H
Helicopter
SW
Siege Weapon
G
Galley/Galleon
NS
Nuclear Sub
S
Submarine (Attack)
T
Transport
EPOCHS
I
Prehistoric
VIII
Imperial Age
II
Stone Age
IX
Industrial Age
III
Copper Age
X
Atomic - WWI
IV 
Bronze Age
XI
Atomic - WWII
V
Dark Age
XII
Atomic - Modern
VI
Middle Age
XIII
Digital Age
VII
Renaissance
XIV
Nano Age
© 2001 Sierra On-Line, Inc.All Rights Reserved.Sierra, the “S”logo, and Empire Earth are trademarks
of Sierra On-Line,Inc.All other trademarks are the property of their respective owners. 7109760
NOTE: The dark red arrows indicate battle relationships. For example,
Pierce (Spear) weapons beat Shock (Sword) weapons, Shock beat Arrow, 
and Arrow beat Pierce. Keep in mind, relationships are based on cost and
not number of units.