games-pc fallout 2 Manuale Utente

Pagina di 166
67
PROPERTY OF VAULT-TEC
$50.00 PENALTY FOR PRIVATE USE
or talked to people about,
will also modify what
options you have.
If you only see [DONE],
you are at the end of a
conversation.
NPCs will react
differently to different
lines.  If your character
says something stupid or
inappropriate, some NPCs
will get upset and others
will just get on with their
lives.  Since having a
higher Intelligence means
that you get to see more options, you can choose
between simple grunts and well-spoken diatribes
against the capitalistic war-mongers.  An
Intelligence of three or less means that your
character can only grunt and will be unable to
converse like a sentient being.  NPCs will have a
hard time understanding characters with super low
IN.
Select a line of dialogue for your character to
say by moving the mouse cursor over an option, and
when the line highlights, click the left-button.
The NPC will usually respond to that line of
dialogue, and then you will be presented with more
options.  Continue making comments, or asking
questions, until the NPC runs out of things to say
or you really anger them and it starts combat.
Some of the lines are questionable, and can make
the NPC respond one way or another.  These lines
usually have some sort of characteristic roll
associated with them.  Usually Speech, but
occasionally another skill or even a statistic.
The most common usage of Speech is to lie to an
NPC.  The quality of your lie, and their ability
(or inability) to see through your lie, depends
greatly on your Speech skill.
You can review an extended dialogue, to see what
you or the NPC have said, by pressing the REVIEW
Characters
with a high
Intelligence will have
more options to
select from when
talking to NPCs.
Something to think
about when you
select or create a
character.
NOTES