games-pc master of magic Manuale Utente

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There are two ways of winning 
Master of Magic
. You can take a more
aggressive approach and destroy all opposing wizards, or you can take
a more scholarly approach, diligently studying the magic arts until you
can cast 
spell of mastery
.
To destroy an enemy wizard, you must banish him or her from both
Arcanus and Myrror — permanently. Capturing a wizard’s enchanted
fortress banishes him or her at least temporarily, depending on the
vanquished wizard’s level of mana reserves, but to be certain of defeat,
you must eliminate your opponent’s remaining cities as well. Once a
wizard is permanently banished, any fantastic creatures and
enchantments he or she controlled disappear; and his or her former
cities become neutral. Military units left stranded outside of the banished
wizard’s cities disband or die. 
If your enchanted fortress is captured by another wizard’s troops, you
are banished from Arcanus and Myrror (and must cast the arcane 
spell of
returning
, casting cost 100 mana, to reappear). While you are banished,
you do not earn mana from any source, though you can still convert it
through Alchemy. In addition you cannot cast any Spells in combat,
though you may still direct the activities of cities and troops under your
control (see Enchanted Fortress). If you haven’t got the mana, and
can’t use alchemy to get it from your gold reserves, you lose the game.
Of course if, instead, you permanently banish the last opposing wizard,
you become the sole wielder of magic power in both worlds, and thereby,
the Master of Magic.
As an alternative to destroying all other wizards, any wizard may win
the game by successfully casting the arcane 
spell of mastery
. This spell
is extremely rare, difficult to learn and expensive to cast. While you or
any other wizard tries to cast this spell, your fortress glows and flares
red from the enormous strain of gathering the necessary magic power.
Everyone else on both worlds, therefore, becomes aware of what is
going on. (You might as well post a sign saying "Kill me now, I'm about
to win.")
Since a successful casting of 
spell of mastery
banishes everyone
except for the casting wizard, all other wizards immediately declare war
on the caster to stop this event. Even those who were once allies turn
against the wizard and attack. It is, after all, not in their interests to let
this spell be cast by anyone but themselves.
When 
spell of mastery
is successfully cast by a wizard (hopefully you),
all other wizards are immediately banished from Arcanus and Myrror.
Their enchantments disappear; their fantastic creatures return to the
magic realms from which they came. The casting wizard is left to rule
the worlds as the Master of Magic.
MOM Manual pp.1-112 for PDF  2/26/97 12:32 PM  Page 109