games-pc tom clancy s-rainbow six Manuale Utente

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CQB—Close Quarters Battle. High speed engagements at extremely
short range, generally in an urban setting.
CT—Counterterrorism 
DAT/P—Deliberate Assault Team/Plan. An assault plan which uses
a cautious, stealthy approach and is coordinated to inflict maxi-
mum surprise and maximum damage to the terrorists in the first
minute of an assault. Everything is precisely orchestrated and the
team will generally have had time to conduct several full scale
rehearsals in mock ups of the structure to be assaulted. The 
opposite of this is the EAT/P.
Delta—Short for Delta Force, the Special Forces hostage rescue /
CT unit. 
EAT/P—Emergency Action Team/Plan. These are hasty responses
to situations which do not allow for full planning and multiple
rehearsals. Essentially, the team develops a rudimentary course of
action and relies on their considerable expertise to manage unfore-
seen circumstances after they enter the space. You can’t really
simulate an EAP in single player mode, because you can only con-
trol one fire team at a time, but you can in multiplayer mode. Try it,
it’s fun!
EP—Entry point. Usually followed by a numerical designator such
as EP-1 (the back door), EP-3 (the ventalation ducting on the roof)
and so forth.
EXP—Exit point. Used to designate where you intend to extract the
team and the hostages. In complex plans, there can be several
EXPs. As with EPs, they are distinguished from one another by
numerical designators.
FAP—Final assault point. The actual assault positions each fire
team takes immediately prior to commencing the assault. These
can be the insertion points, as specified in the planning interface,
provided they are close enough to the structure, but generally it is
best to move all of the teams next to their respective EPs and
assign a go code to those points. That way, everyone is at their
FAP positions when you issue the go code and they breach and
enter the building simultaneously.
TT
TT
oo
oo
mm
mm
  
  
CC
CC
ll
ll
aa
aa
nn
nn
cc
cc
yy
yy
’’
’’
ss
ss
  
  
RR
RR
AA
AA
II
II
NN
NN
BB
BB
OO
OO
W
W
W
W
  
  
SS
SS
II
II
XX
XX
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G
G
G
G
ll
ll
oo
oo
ss
ss
ss
ss
aa
aa
rr
rr
yy
yy
1 SFOD (1st Special Forces Operational Detachment Delta)—The
official name of the US Army’s Delta Force, an elite counterterrorist
and hostage rescue unit. 
ACP—Adminstrative Command Post. One of two command 
posts during a typical hostage rescue mission. This one handles
logistics, the press and all non-tactical management functions for
the onscene commander. See also TCP.
AFSOC—U.S. Air Force Special Operations Command
AO—Area of Operations. The AO for each fire team is defined by
the path that you plot for them during the planning phase.
AOR—Area of Responsibility. For the fire team as a whole, the
AOR equates to the AO, but individuals within the fire team will
have AORs which correspond to their position within the fireteam.
For example, the number two man in a snake might be assigned a
120 degree firing arc from dead ahead in the direction of travel to
30 degrees beyond the right flank. This is his AOR for tactical pur-
poses and it moves with him, oriented on the same axis as the for-
mation, for the duration of the mission.
Bingo—means that a bomb has been located.
Breach—to forcibly enter a space, either through the use of a
door charge, by blasting the lock away with a shotgun or defeating
the lock with a lockpick/electronics kit.
CA—Compromised Authority. Basically, this is when the barricaded
“suspects” get tipped as to the timing of your assault, as hap-
pened at Waco. In Rainbow Six, you retain the initial element of
surprise but, if your assault plan gets bogged down, the back half
is more difficult to accomplish because the surviving terrorists are
well alerted to your presence and intentions.
CIA—Central Intelligence Agency.
Clear—status report that a room is clear. Clear and covering
means the room is clear and there is a hostage present in 
the room.
RR
RR
ee
ee
dd
dd
  
  
SS
SS
tt
tt
oo
oo
rr
rr
mm
mm
  
  
EE
EE
nn
nn
tt
tt
ee
ee
rr
rr
tt
tt
aa
aa
ii
ii
nn
nn
mm
mm
ee
ee
nn
nn
tt
tt
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