games-pc stone prophet Manuale Utente

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Teleport
R
ANGE
Touch
D
URATION
Instantaneous
A
REA OF
E
FFECT
The party
When this spell is used, the party is transported to a well-known des-
tination. Distance is not a factor. If the destination area is familiar to
the spellcaster, he or she gains a clear mental image of the area, and
can sustain the image in order to study it and choose the specific spot
in which to arrive. The caster has no control over his or her direc-
tional facing upon arrival. Note: When you use teleport, the automap
screen appears. You may go to any map which the party has previously
explored and select a location as the destination of the 
teleport spell.
SIXTH-LEVEL MAGE SPELLS
Claws of the Umber Hulk
R
ANGE
Touch
D
URATION
Medium
A
REA OF
E
FFECT
1 character
When this spell is cast, the subject’s hands widen and his fingernails
thicken and grow, becoming equivalent in power to the iron-like
claws of the umber hulk. The affected character can make two claw
attacks per round, each one inflicting 2–12 points of damage plus any
Strength bonuses.
Death Spell
R
ANGE
Long
D
URATION
Instantaneous
A
REA OF
E
FFECT
3 squares
This spell slays many weak creatures easily, but kills few strong ones.
Some very powerful monsters may not be affected by this spell.
Hordes of attacking fire toads may be good targets for this one.
Disintegrate
R
ANGE
Long
D
URATION
Instantaneous
A
REA OF
E
FFECT
Special
Simply put, this spell causes matter to vanish. The effect is instanta-
neous and permanent. Creating a thin, green ray, the spell causes 
the affected opponent to glow briefly and vanish, yet it remains 
possible, with luck, for an attacking creature to avoid the dread
affects of disintegrate.
Stoneskin
R
ANGE
Touch
D
URATION
Special
A
REA OF
E
FFECT
1 character
With this defensive spell, a mage may endow himself or a member of
his party with virtual immunity to any attack by cut, blow, or projectile.
Nevertheless, magical attacks have their usual effects. The spell blocks
up to four attacks, plus one attack for every two levels of the caster.
Wizard Eye
R
ANGE
0
D
URATION
Medium
A
REA OF
E
FFECT
Special
Har’Akir is a dangerous land, one where the ability to scout ahead is
often the difference between life and death. With wizard eye, the
mage creates an invisible eye which can travel in any direction as
long as the spell lasts. It allows the mage to see along the path ahead,
up to ten feet away. Unfortunately, the wizard eye cannot pass
through solid barriers.
FIFTH-LEVEL MAGE SPELLS
Cloudkill
R
ANGE
Long
D
URATION
Medium
A
REA OF
E
FFECT
40’x20’x20’ cloud
This spell generates a billowing cloud of ghastly yellowish-green
vapors that is so toxic as to slay many weaker creatures. While pow-
erful creatures may show some resistance, only creatures whose
strength rivals that of Anhktepot himself are immune.
Cone of Cold
R
ANGE
Close
D
URATION
Instantaneous
A
REA OF
E
FFECT
3 squares
This spell causes the mage to project a chilling cone of sub-zero cold. The
numbing cone causes 2–5 points point of damage per level of the caster.
For example, a 10th-level mage would do 20–50 points of damage.
Hold Monster
R
ANGE
Long
D
URATION
Medium
A
REA OF
E
FFECT
1 square
This spell is similar to the hold person spell except that it affects a
wider range of creatures. The spell, however, does not affect undead
creatures. The spell’s duration increases with the level of the caster.
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