jazzmutant lemur Manuale Utente
38
• Touch the Lemur screen somewhere inside the Multiball where there isn’t a ball. A
ball should take a much longer time getting to your finger.
• Now let’s try the final behavior mode. Choose Mass-Spring from the Physic menu.
• Change the attraction value to 1.0 and the friction to 0.2.
• Try touching a ball in the Multiball now. It bounces off the “walls” of the object and
eventually slows down. The Mass-Spring mode is something like Interpolation,
except that the ball has friction (or a lack of it), can bounce off of things, and in certain
cases, the ball may oscillate before coming to a complete rest.
except that the ball has friction (or a lack of it), can bounce off of things, and in certain
cases, the ball may oscillate before coming to a complete rest.
This example should give you a brief overview of the three basic functions of the
JazzEditor:
JazzEditor:
• Creating Interfaces
• Creating Objects
• Modifying Object Properties
For more information on working with the other Lemur objects, refer to the Object
Reference chapter.
Reference chapter.
Navigating Interfaces
Now that we’ve created one interface, it’s worth creating a second one so you can see
how the Lemur allows you to change the interface that appears on the screen.
how the Lemur allows you to change the interface that appears on the screen.
• Click the Interface button at the bottom of the JazzEditor window. Name the new
Interface, and click OK.
Notice that the screen of both the Lemur and the JazzEditor have turned blank.
• Click the Object button, add a new object (perhaps a MultiSlider), name it, and click
OK.
• Drag the borders of the object you added to resize it to cover the entire screen.