Philips PSC604/00 Volantino

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Philips Electronics White Paper 
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enhancement. Furthermore, it permits greater levels of boost 
without objectionable side effects. Obviously, QSizzle and 
QRumble substantially reduce the need for user readjustment. 
 
QSizzle and QRumble are particularly effective in the 
treatment of digital audio content that has been encoded using 
data compression algorithms such as MP3. Since compression 
is often applied to a degree that results in audible degradation, 
content can sound flat and lifeless due to the loss of frequency 
content and dynamic range. 
 
Static filters cannot help – and can even worsen – the dynamic 
range problem, and tend to sound artificial (i.e. “boomy” or 
“shrill”) at higher settings. In contrast, the active dynamic 
spectral emphasis provided by QSizzle and QRumble 
effectively compensates for the negative side effects of digital 
compression in a natural, content-dependent manner. QSizzle 
brings liveliness and sparkle to midrange and upper 
frequencies, while QRumble restores warmth and punch to 
the low end of the spectrum. 
 
Usage Example. 
 
To illustrate the Holistic Sound Management capability of Philips 
Sound Agent 2 and its sound cards, consider this complex (but 
not unrealistic) example: 
 
Joe is playing Half Life, a game that supports 3D 
positional audio via Microsoft's DirectSound3D 
API. Game sounds are being accurately placed 
around him using DS3D and EAX support built 
into Sound Agent 2, and are being rendered 
(sound is being created) through Joe’s 5.1 speaker 
system with his Sonic Edge 5.1 sound card. 
 
At the same time, Joe is playing his favorite MP3 
play list, with Media Player® in the background. 
Joe likes to listen to his own MP3 collection while 
playing games.  
 
The MP3 audio stream is automatically being 
processed from 2-channel stereo into 5.1-channel 
surround simultaneously -- using Sound Agent 2's 
QMSS 5.1 feature -- giving Joe an optimized 
combination of game audio mixed with music for 
his own “custom” experience.