Roland VG-99 Manuale Utente

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Chapter 9 Parameter Guide                                                                        MIXER
 
DELAY/REVERB
 
You can apply delay and reverb jointly to Channel A and Channel B.
 
DELAY
REVERB
 
700 Hz–11 kHz, FLAT
 
Parameter/
Range
Explanation
 
DELAY SW
 
OFF, ON
Turns the DELAY effect on/off.
 
TIME
 
1–1800 ms,
BPM
–BPM
This determines the delay time.
When set to BPM, the value of each parameter will be set according 
to the value of the BPM (p. 163) specified for each patch. This makes 
it easier to achieve effect sound settings that match the tempo of the 
song.
 
*
If, due to the tempo, the time is longer than the range of allowable 
settings, it is then synchronized to a period either 1/2 or 1/4 of that 
time.
*
After setting DELAY TIME to BPM (
), if you tap [F2] 
(TAP), the BPM value will change to match the timing of your 
tapping. 
 
FEED BACK
 
0–100
Adjusts the amount of feedback.
Feedback is returning a delay signal to the input. A higher value will 
increase the number of the delay repeats.
 
HIGH CUT (High Cut Filter)
 
700 Hz–11.0 kHz, 
FLAT
This sets the frequency at which the high cut 
filter begins to take effect.
This allows you to get a mild effect sound by cutting the high-end 
component above the set frequency. When it is set to FLAT, the high 
cut filter is off or has no effect.
 
LEVEL
 
0–120
Adjusts the volume of the direct sound.
DELAY/REVERB Signal Flow
REVERB
SEND
DELAY
SEND
DELAY
REVERB
LEVEL
 (DELAY LEVEL)
CH A
CH B
LEVEL
 (REVERB LEVEL)
FEEDBACK
LEVEL 
(DELAY LEVEL)
DELAY
INPUT
 
Parameter/
Range
Explanation
 
REVERB SW
 
OFF, ON
Turns the REVERB effect on/off.
 
TYPE
 
This selects the reverb type. Various different simulations of space 
are offered.
AMB (AMBIENCE)
Simulates an ambience mic (off-mic, placed 
at a distance from the sound source) used in 
recording and other applications. Rather 
than emphasizing the reverberation, this re-
verb is used to produce a sense of openness 
and depth.
ROOM
Simulates the reverberation in a small room. 
Provides warm reverberations.
HALL1
Simulates the reverberation in a concert hall. 
Provides clear and spacious reverberations.
HALL2
Simulates the reverberation in a concert hall. 
Provides warm reverberations.
PLATE
Simulates plate reverberation (a reverb unit 
that uses the vibration of a metallic plate). 
Provides a metallic sound with a distinct 
upper range.
 
TIME
 
0.1 s–10.0 s
Adjusts the length (time) of reverberation.
 
PRE DELAY
 
0 ms–100 ms
Adjusts the time until the reverb sound ap-
pears.
 
LOW CUT (Low Cut Filter)
 
FLAT, 55 Hz–800 Hz
This sets the frequency at which the low cut 
filter begins to take effect.
This lets you cut the low-end component be-
low the set frequency to create a clear, dis-
tinct low end, thereby bringing out the high 
end of the effect. When Flat is selected, the 
low cut filter will have no effect.
 
HIGH CUT (High Cut Filter)
 
700 Hz–11 kHz, FLAT This sets the frequency at which the high cut 
filter begins to take effect.
This allows you to get a mild effect sound by 
cutting the high-end component above the 
set frequency. When Flat is selected, the 
high cut filter will have no effect.
 
DENS
 
0–10
Adjusts the density of the reverb sound.
 
LEVEL
 
0–100
Adjusts the volume of the reverb sound.
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