Franklin SSB-212 ユーザーズマニュアル

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Hold SHIFT and press   or   to scroll up or down 
one screen at a time.
Or you can continue typing letters until the word 
is complete and the matching word in the list is 
automatically highlighted.
7.  Press ENTER to look it up.
Some words have multiple parts of speech. 
Press   or  ,if necessary, to highlight the part of 
speech you want and then press ENTER.
8. Press   or  , if necessary, to read the entry.
Hold SHIFT and press   or   to scroll up or down 
one screen at a time.
Press   or   to view the dictionary, rhyming 
dictionary, or Confusables® entries for your word, 
if available. If these tabs are available they will be 
highlighted at the top of the screen.
9.  Press CLEAR to return to the word entry screen.
Type another word to begin a new search.
Press 
 to return to the main menu.
Understanding Thesaurus Entries
 
A thesaurus entry is organized by part of speech 
and defi nition sense. Each sense consists of a 
group of synonyms. Synonyms are words that 
have similar meanings (e.g., complete/whole). 
Some senses contain usage examples to clarify 
the sense in which the word is used. Also, some 
senses include antonyms. Antonyms are words 
that have the opposite meaning of the word 
being defi ned (e.g., complete/partial).
Using the Rhyming Dictionary
Use the Merriam-Webster Rhyming Dictionary to view 
words that rhyme with various sounds.
1. Press  .
2. Press   or   to cycle through the icons until 
Dictionary appears at the bottom of your screen.
Or you can press DICT.
3.  Press ENTER to select it.
The dictionary word entry screen is displayed.
4. Press   twice to move to the rhyming dictionary.
5.  Begin to type the rhyming sound you want to 
look up. For example, type inge.
As you type letters, the fi rst sound in the rhyming 
dictionary that matches the letters you type 
will move to the top of the word list. You may 
not have to type every letter in order to fi nd the 
one you want. In this example, note that “inge” 
appears on the screen after you type “ing”.
6.  When the rhyming sound you want is on the 
screen, press   until that sound is highlighted.
Or you can continue typing letters until the sound 
is complete and the matching sound in the list is 
automatically highlighted.
7.  Press ENTER to look it up.
8. Press   or  , if necessary, to read the entry.
9.  Press CLEAR to return to the word entry screen.
Type another word to begin a new search.
Press 
 to return to the main menu.
Viewing Confusables®
Confusables® are words that are spelled or sound alike 
that people often confuse. You can access Confusables 
any time you look up a word in the dictionary or 
thesaurus that is a Confusable. Note: Confusables are not 
available for all words. You can tell when Confusables are 
available for a word, when the Confusables tab (“CONF”) is 
highlighted at the top of the screen.
1. Press  .
2. Press   or   to cycle through the icons until 
Dictionary appears at the bottom of your screen.
Or you can press DICT.
3.  Press ENTER to select it.
The dictionary word entry screen is displayed.
To go to the word entry screen for the thesaurus, 
press 
 once.
4.  Begin to type a word you want to look up. For 
example, type peace.
As you type letters, the fi rst word in the dictionary 
that matches the letters you type will move to the 
top of the word list. You may not have to type the 
entire word in order to fi nd the one you want. In 
this example, note that “peace” appears on the 
screen after you type “pe”.
5.  When the word you want is on the screen, 
press   until that word is highlighted.
Or you can continue typing letters until the word 
is complete and the matching word in the list is 
automatically highlighted.
6.  Press ENTER to look it up.
Some words have multiple parts of speech. 
Press   or  ,if necessary, to highlight the part of 
speech you want and then press ENTER.
7. Press   or  , if necessary, to read the defi nition.
Note that the “CONF” tab is now highlighted, 
indicating that “peace” has Confusables.
8. Press   or 
 to move to the Confusables tab.
You will see a list of Confusables for the word 
peace. Each Confusable is followed by a word that 
explains its meaning.
9. Press   or  , if necessary, to read the entry.
10. Press CLEAR to return to the dictionary word 
entry screen.
Type another word to begin a new search.
Press 
 to return to the main menu.
Correcting Misspellings
If you misspell a word in the dictionary or thesaurus, a 
list of spelling corrections is automatically displayed.
1. Press  .
2. Press   or   to cycle through the icons until 
Dictionary appears at the bottom of your screen.
Or you can press DICT.
3.  Press ENTER to select it.
The dictionary word entry screen is displayed.
To go to the thesaurus word entry screen, press 
.
4.  Type a misspelled word. For example, type jiraff .
Notice that because this word is misspelled, 
nothing in the word list is highlighted as a match.
5. Press 
ENTER.
A list of corrections appears.
6. Press   or   to highlight the word you want, if 
necessary.
7.  Press ENTER to see the word’s defi nition or 
thesaurus entry.
8. Press   or  , if necessary, to read the entry.
9.  Press CLEAR to return to the word entry screen.
Press 
 to return to the main menu.
Finding Letters in Words
If you are uncertain about how to spell a word, type a 
question mark (?) in place of each unknown letter. To 
fi nd prefi xes, suffi
  xes, and other parts of words, type 
an asterisk (✽) in a word. Each asterisk stands for zero, 
one or more letters.
Note: If you type an asterisk at the beginning of a word, 
it may take a little while to fi nd the matching words.
1. Press  .
2. Press   or   to cycle through the icons until 
Dictionary appears at the bottom of your 
screen.
Or you can press DICT.
3.  Press ENTER to select it.
The dictionary word entry screen is displayed.
To go to the word entry screen for the thesaurus, 
press 
 once.
4.  Type a word using ?s and s. For example, type 
co?er.
5. Press 
ENTER.
A list of words that match the pattern you entered 
is displayed and the fi rst word is highlighted.
6. Press   or   to highlight the word you want.
7.  Press ENTER to see the word’s defi nition or 
thesaurus entry.
8. Press   or  , if necessary, to read the entry.
9.  Press CLEAR to return to the word entry 
screen.
Type another word to begin a new search.
Press 
 to return to the main menu.
Using the Word Banks
There are two Word Banks available on your device - 
My Word Bank and the Spelling Bee Word Bank.
Using the Word Bank Menu
1. Press  .
2. Press   or   to cycle through the icons until 
Word Bank appears at the bottom of your screen.
3.  Press ENTER to select it.
Or you can press 
.
4. Press   or   to highlight the item you want.
Hold SHIFT and press   or   to scroll up or down 
one screen at a time.
My Word Bank is a list of up to 500 words you have 
saved for further study or review.
Spelling Bee Word Bank is the list of the 500 most 
recent words using while playing any version of 
the Spelling Bee games.
Help displays instructions about the word banks.
5. Press 
ENTER.
Viewing a Word Bank
1.  From the Word Bank menu, press   or   to 
highlight My Word Bank or Spelling Bee Word 
Bank
, and press ENTER.
Note
: The number of words in each list is 
indicated next to the menu item.
2. Press   or   to scroll through the list.
When you highlight a word you want to look up, 
press ENTER to see its dictionary entry. Press 
BACK to return to the word bank.
Press 
 to return to the Word Bank menu.
Press 
 to return to the main menu.
Adding Words to My Word Bank
There are two ways to add a word to My Word Bank
from the dictionary or from the Spelling Bee Word Bank.
From the Dictionary
1. Press  .
2. Press   or   to cycle through the icons until 
Dictionary appears at the bottom of your screen.
Or you can press DICT.
3.  Press ENTER to select it.
The dictionary word entry screen is displayed.
Remember, words can only be added from the 
dictionary entry, not from the thesaurus, rhyming 
dictionary or Confusables® entries.
4.  Look up a word you want to add to your word 
list. For example, laureate.
5.  When the dictionary entry is displayed, press 
.
You are given the option to add the word to My 
Word Bank
 or go to the Word Bank menu.
6.  Press ENTER to add the word to My Word Bank.
Or you can press   and then press 
ENTER to go 
to the Word Bank menu.
Note: You are allowed to add the same word to My 
Word Bank
 multiple times. If the word you are trying 
to add is already in My Word Bank you are asked to 
confi rm the addition. Press   or   to highlight the 
option you want and then press ENTER. Highlight 
Yes to add the word again or No to cancel.
7.  Press CLEAR to return to the dictionary word 
entry screen.
From the Spelling Bee Word Bank
1.  From the Word Bank menu, press   or   to 
highlight Spelling Bee Word Bank, and press ENTER.
2. Press   or   to scroll through the list.
3.  When you highlight a word you want to add to 
My Word Bank, press 
.
4. Press   to highlight Copy to My Word Bank and 
then press ENTER.
Note
: You are allowed to add the same word to My 
Word Bank
 multiple times. If the word you are trying 
to add is already in My Word Bank you are asked to 
confi rm the addition. Press   or   to highlight the 
option you want and then press ENTER. Highlight 
Yes to add the word again or No to cancel.
Press 
 to return to the Word Bank menu.
Press 
 to return to the main menu.
Deleting Words from a Word 
Bank
1.  From the Word Bank menu, press   or   to 
highlight My Word Bank or Spelling Bee Word 
Bank
, and press ENTER.
2. Press   or   to scroll through the list.
3.  When you highlight a word you want to delete 
from a word bank, press 
.
4. Press   or   to highlight the option you want 
and then press ENTER.
Delete “your word” enables you to erase from the 
current word bank only the highlighted word.
Delete all enables you to erase all words from the 
current word bank. You are asked to confi rm this 
deletion. Press   or   to highlight the option you 
want and then press ENTER. Highlight Yes to erase the 
word bank or No to cancel. Note: You can also delete 
all the word from both word banks by selecting the 
Erase all user data option in the Settings menu.
Remember, in the Spelling Bee Word Bank, if you 
have reached the 500 word limit, the oldest words 
will be deleted the next time you play a Spelling 
Bee game. If there is a word you want to save, 
please be sure to add it to My Word Bank so you 
can review it again.
Press 
 to return to the Word Bank menu.
Press 
 to return to the main menu.
Playing the Games
In addition to the Spelling Bee games, your device 
also includes three other games - SudokuHangman 
and Word Train. Press 
 at any time to open the 
Games menu.
Sudoku
Sudoku is a fun game of numbers and logic that 
anyone can play. The object of the game is to place a 
number in every square of a 9 x 9 game board. But you 
can’t just fi ll in any number anywhere. Each number 
from 1 to 9 can only be used once in every horizontal 
row, vertical column, and 3 x 3 square. Each puzzle 
begins with a few numbers already in place. You simply 
have to use a process of elimination to fi ll in the rest.
1. Press  .
2. Press   or   until you highlight Sudoku
 and 
then press ENTER.
The Sudoku menu is displayed.
3.  New Game is highlighted. Press ENTER to 
begin a new game.
You can also select other options from the 
Sudoku menu. Press   or   until you highlight 
the one you want and then press ENTER.
Help displays instructions for the game.
High Scores displays the high scores screen.
Saved Game displays your list of saved puzzles.
Exit leaves the game and returns to the Games 
menu. Press   or   to highlight 
Yes and press 
ENTER to leave the game. Highlight No and press 
ENTER to return to the Sudoku menu.
4. Press  or   until you see the skill level you want.
You can select EasyMediumHard or Expert.
5.  When you see the level you want, press   and 
 or  , if necessary, to highlight OK.
Highlight Cancel and press ENTER to return to the 
Sudoku menu.
6.  Press ENTER to begin the selected puzzle.
Some numbers, outlined in white, are already 
fi lled in at the start of a puzzle. These numbers are 
fi xed and cannot be changed.
The empty positions are the ones you need to fi ll 
in. The cursor, indicated by a white square, is in 
the fi rst empty position.
7.  Use the navigation buttons to move the cursor 
to the location you want to type a number.
8.  Press Q-O (for numbers 1 to 9) to type the 
number you want.
Remember the rules of placement: Each number 
from 1 to 9 can only occur once in every 
horizontal row, vertical column, and 3 x 3 square.
Press CLEAR to erase the number from the 
position of the cursor.
If you enter a number that causes an error 
in placement, the current position and the 
confl icting position (or positions) will blink.
9.  Repeat steps 7 and 8 until the puzzle is 
completely fi lled in.
If your time registers as a high score, you are asked to 
input your name. Type your name and press ENTER 
to view the high scores screen for the current level. 
Press   or   to highlight 
Cancel and then press 
ENTER if you don’t want to add your score.
If your time is not a high score, you go directly to 
the high scores screen for the current level.
10. Press   or   to highlight Close and then press 
ENTER.
To view high scores at other skill levels, press   to 
highlight the skill level and press   or   to scroll 
between the skill levels.
To clear the high scores for the displayed skill 
level, press   or   until you highlight 
Clear All 
and then press ENTER.
11. Press ENTER to play the next puzzle.
Press   or   to highlight 
Main Menu to return 
to the Sudoku menu. Note: If you exit before 
beginning the next puzzle in sequence, you can 
access it before you begin another puzzle by 
selecting Saved Game from the Sudoku menu.
Selecting a Saved Game
 
If you have previously saved a puzzle, press   or   
at the Sudoku menu to move the highlight to Saved 
Game
 and then press ENTER. Press   or   until you 
see the skill level of the puzzle you want to resume. 
Press   to highlight 
OK and then press ENTER
Highlight Cancel and press ENTER to return to the 
Sudoku menu. Note: You can only save one puzzle 
per skill level. And the puzzle saved is the last puzzle 
you opened at that skill level.
Adding Notes
 
At any blank position, you can add notes to help you 
solve your puzzle. These notes are the numbers you 
think are possible solutions at the current position. 
Press ENTER at the position where you want to 
add a note. A small grid containing the numbers 1 
through 9 is displayed in the bottom left corner of 
the screen. Press Q-O (for numbers 1 to 9) to make 
a note of the numbers you want. Notice they are 
highlighted in the small grid. Press ENTER when you 
are done. Notice the noted numbers now appear 
in the main grid as reminders of the numbers you 
believe are possible solutions.
Using Hints
 
During a game, press 
 for additional options. 
Press   or   to highlight the option you want 
and then press ENTER.
Help displays instructions for the game. Read the 
text or highlight Close and press ENTER to return 
to the game.
Clear Notes erases all saved notes from the puzzle.
Hint displays the expected solution at the current 
position of the cursor.
Reset removes all solutions from the puzzle so you 
can start over.
Undo erases only your last move.
Exit quits the game and gives you the option to 
return to the Sudoku menu.
Hangman
Hangman selects a mystery word and challenges you 
to guess it letter by letter. You have to guess the word 
to save the cowboy.
1. Press  .
2. Press   or   until you highlight Hangman
 and 
then press ENTER.
The Hangman menu is displayed.
3.  New Game is highlighted. Press ENTER to 
begin a new game.
You can also select other options from the 
Hangman menu. Press   or   until you highlight 
the one you want and then press ENTER.
Options opens the options menu where you can 
change the skill level or view the high scores.
Help displays instructions for the game.
Exit leaves the game and returns to the Games 
menu. Press   or   to highlight 
Yes and press 
ENTER to leave the game. Highlight No and press 
ENTER to return to the Hangman menu.
4.  Type letters you think are in the mystery word.
Each wrong guess that you make causes another 
piece of the cowboy to appear. When he is whole, 
you lose. When you guess a letter correctly, it gets 
fi lled in everywhere it appears in the mystery word.
Note: The letters of the mystery word are hidden. 
The number of guesses remaining is displayed as 
a red number on the screen. Points are awarded 
for each correctly guessed letter and subtracted 
for each wrong guess.
5.  Continue playing until you get a word wrong.
If your score registers as a high score, you are 
asked to input your name. Type your name and 
press ENTEROK is highlighted. Press ENTER 
again to view the high scores screen. Press   or   
to highlight Cancel and then press ENTER if you 
don’t want to add your score.
Note: If your time is not a high score, you go 
directly to the Hangman menu.
6. Press   or   to highlight OK, if necessary, and 
then press ENTER.
To clear the high scores, press   or   until you 
highlight Clear All and then press ENTER.
7.  New Game is highlighted. Press ENTER to play 
again.
Using Hints
 
During a game, press 
 for additional options. 
Press   or   to highlight the option you want 
and then press ENTER.
New Game starts a new round. Press ENTER to 
start a new game or press   and then press 
ENTER to return to the current game.
Help displays instructions for the game. Read the 
text or highlight Close and press ENTER to return 
to the game.
Quit ends the game. Press ENTER to return to the 
Hangman menu or press   and then press 
ENTER 
to return to the current game.
Hint reveals one letter in the mystery word. The 
number of hints remaining is displayed next to the 
menu item. The number of hints available at the 
beginning of a game is determined by the skill level.
Changing the Skill Level
 
You can change the skill level at the Options 
menu. You can select a level from 1 to 5. The 
skill level aff ects the diffi
  culty of the words, the 
number of guesses, and the number of hints 
allowed. Level 5 is the most diffi
  cult level.
At the Hangman menu, press   to highlight 
Options and then press ENTER.
The Level option is highlighted. Press   or   to 
change the skill level. If you change the skill level, 
press   until you highlight 
OK and press ENTER 
to save your changes. Highlight Cancel and press 
ENTER to exit the Options menu without saving 
your changes.
Word Train
In Word Train, you and the train take turns typing 
letters to form a word. Whoever fi rst completes a 
word wins. The required length of a winning word 
is determined by the skill level, but at level 1, words 
have to be at least 4 letters long. If the letters you 
enter make a stem that can’t be further built upon to 
make a word in this dictionary, you lose.
1. Press  .
2. Press   or   until you highlight Word Train
 and 
then press ENTER.
The Word Train menu is displayed.
3.  New Game is highlighted. Press ENTER to 
begin a new game.
You can also select other options from the Word 
Train menu. Press   or   until you highlight the 
one you want and then press ENTER.
Options opens the options menu where you can 
change the skill level or view the high scores.
Help displays instructions for the game.
Exit leaves the game and returns to the Games 
menu. Press   or   to highlight 
Yes and press 
ENTER to leave the game. Highlight No and press 
ENTER to return to the Word Train menu.
4.  Type letters to try and form a word.
A train enters the screen from the right.
Note: You and the computer also take turns 
beginning a word. In the fi rst round, you type the 
fi rst letter. In the second round the computer will 
type the fi rst letter, and so on.
5.  Continue taking turns with the computer, 
trying to be the fi rst one to complete a word.
Remember, the length of a winning word is 
determined by the skill level, but must be at least 
4 letters long.
If you complete a word fi rst, you win. If you type a 
letter that cannot be further built upon to make a 
word, you lose.
Points are awarded for each round you win. The 
amount of points per word is determined by the 
skill level.
If your score registers as a high score, you are 
asked to input your name. Type your name and 
press ENTEROK is highlighted. Press ENTER 
again to view the high scores screen. Press   or   
to highlight Cancel and then press ENTER if you 
don’t want to add your score.
Note: If your time is not a high score, you go 
directly to the Word Train menu.
6. Press   or   to highlight OK, if necessary, and 
then press ENTER.
To clear the high scores, press   or   until you 
highlight Clear All and then press ENTER.
7.  New Game is highlighted. Press ENTER to play 
again.
Using Hints
 
During a game, press 
 for additional options. 
Press   or   to highlight the option you want 
and then press ENTER.
New Game starts a new round. Press ENTER to 
start a new game or press   and then press 
ENTER to return to the current game.
Help displays instructions for the game. Read the 
text or highlight Close and press ENTER to return 
to the game.
Quit ends the game. Press ENTER to return to 
the Word Train menu or press   and then press 
ENTER to return to the current game.
Hint displays all possible letters you can type to 
continue the word. You are only permitted one 
hint per round.
Changing the Skill Level
 
You can change the skill level at the Options 
menu. You can select a level from 1 to 4. The skill 
level aff ects the minimum length of a winning 
word and the amount of points awarded for 
winning a round. At level 1, words must be at 
least 4 letters long. At level 2, 5 letters; level 3, 
6 letters; level 4, 7 letters. Level 4 is the most 
diffi
  cult level.
At the Word Train menu, press   to highlight 
Options and then press ENTER.
The Level option is highlighted. Press   or   to 
change the skill level. If you change the skill level, 
press   until you highlight 
OK and press ENTER 
to save your changes. Highlight Cancel and press 
ENTER to exit the Options menu without saving 
your changes.
Using the Reading Timer
Your device includes a reading timer which enables 
you to time your reading and keep a log of the books 
you read.
1. Press  .
2. Press   or   to cycle through the icons until 
Reading Timer appears at the bottom of your 
screen.
3. Press 
ENTER.
You have three options at the Reading Timer menu.
Time your reading enables you to time your 
reading for up to two hours.
Set a timer enables you to choose your reading 
time, from 15 minutes to six hours.
View reading log provides you with a list of the 
books you have read and the time spent reading 
each one.
3. Press   or   to highlight the option you want 
and then press ENTER.
Timing Your Reading
1. Select 
Time your reading from the Reading 
Timer menu.
You are asked to enter the name of the book or 
reading assignment you want to time.
2.  Type a name and then press   or ENTER.
You can type up to 15 letters or spaces. Hold 
SHIFT and press a letter to type a capital.
3.  Start is highlighted. Press ENTER to begin the timer.
Note: After a few seconds your device will shut off . 
This is not a malfunction. To save battery power 
and the screen, the device shuts off  during timing.
4.  When you are fi nished reading, press the 
power switch to turn on your unit.
5. Press   or   to highlight Stop and then press 
ENTER.
You see a screen listing how long you read.
6.  Press ENTER and continue through the reading 
log to return to the Reading Timer menu.
Checking Your Progress
 
At any time when the reading timer is running, you 
can check to see how long you have been reading.
Press the power switch to turn the device on. 
The timer reappears and displays your progress. 
Continue is highlighted. Press ENTER to select it. 
The timer continues and the device shuts off  again.
Ending a Session
 
At any time when the reading timer is running, 
you can stop the timer and end a session.
Press the power switch to turn the device on. The 
timer reappears and displays your progress. Press   or 
 to highlight Stop and press ENTER to stop timing.
Setting a Timer
1. Select 
Set a timer from the Reading Timer menu.
To set a timer, you must fi rst select a time.
2. Press   or   to select a time from among the 
reading time options.
You can select from 15 minutes to 6 hours, in 15 
minute increments.
3. Press   or ENTER.
You are asked to enter the name of the book or 
reading assignment you want to time.
4.  Type a name and then press   or ENTER.
You can type up to 15 letters or spaces. Hold 
SHIFT and press a letter to type a capital.
5.  Start is highlighted. Press ENTER to begin the 
timer.
Note:
 After a few seconds your device will shut off . 
This is not a malfunction. To save battery power 
and the screen, the device shuts off  during timing.
6.  When you have reached your time limit, your 
device turns on and a tone sounds indicating 
the session is over.
You see a screen listing how long you read.
7.  Press ENTER and continue through the reading 
log to return to the Reading Timer menu.
Viewing The Reading Log
The reading log is automatically displayed each time 
you fi nish a session. You can also access the reading log 
at any time by selecting it from the Reading Timer menu.
1.  After a session, press ENTER to select View 
reading log.
Or you can select it from the Reading Timer menu.
2. Press   or   to view the reading log.
Note: The fi nal page of the log is a summary 
screen. Once you see the summary screen, you 
cannot return to list of log entries.
3.  To see the summary screen, press   from the 
last page of entries, or press ENTER at any time.
A brief summary of the reading log is displayed, 
including the number of sessions and the total 
time spent reading.
4.  Menu is highlighted. Press ENTER to return to 
the Reading Timer menu.
Press   or   to highlight 
Clear and press ENTER 
to erase all times from the log. You are asked to 
confi rm the deletion. Yes is highlighted. Press ENTER 
to erase the reading log. Press   to highlight 
No and 
then press ENTER to cancel the deletion.
Connecting Your Device To a TV
Your Speaking Spelling Bee has a built-in TV Out port 
and comes with an AV cable to connect it to your 
television. You can then watch and hear your device 
on your television.
1.  Turn on your device.
2.  Connect the single end of the included AV 
cable to the TV Out port on your device and 
the RCA type plugs to the audio and video 
ports on your television, according to the color 
of the cable and the jack.
AUDIO
(MONO)
VIDEO 1
INPUT
R
L
3.  Turn the channel or switch the TV/Video input on 
your television so that it is set to display the input 
from the jacks where you connected the cable.
4.  Continue to press buttons on your device as 
you normally would, simply watch the TV for 
all the audio/video output.
Connecting Your Device To a PC
Your Speaking Spelling Bee has a built-in USB port. In 
order to connect your device to your PC, you need a 
USB cable with a mini-USB jack on one end (to fi t your 
device) and a standard USB jack on the other end (to 
fi t your PC).
You can then access Franklin’s Web site (see below) to 
purchase and download new games for your device.
1.  Turn on your device.
2.  Connect your PC to the Internet if it is not 
connected already.
3.  Connect the standard end of a USB cable to a 
USB port on your PC and the small end to the 
mini-USB port on your device.
4. Press  .
5. Press  or   to cycle through the icons until Extra 
Content appears at the bottom of your screen.
6. Press 
ENTER.
7. Press   to highlight Connect to PC and then 
press ENTER.
8.  Connect is highlighted. Press ENTER to select it.
Your device opens communication to your PC. 
Note: The fi rst time you establish a connection 
between your device and your PC, the drivers are 
installed. Please wait until you see the message on 
your PC that the new hardware is found and ready.
When your PC and your device are connected, the 
screen on your device displays a graphic showing a 
double-headed arrow between a PC and a device.
9.  When you are ready to disconnect your device 
from your PC, press ENTER on the device.
10. Press 
/BACK to return to the Extra Content 
menu.
To return to the main menu, press 
.
Downloading Extra Content
Your device is not limited to the games it comes with. 
You can purchase additional games for your device 
from Franklin’s Web site.
1.  Make sure your device is connected to your PC.
See “Connecting Your Device To a PC” for more 
information.
2.  Connect your PC to the Internet, open a 
browser and visit www.franklin.com/estore/
languagelearning.
3.  Follow the links and instructions on the screen 
to purchase and download new games to your 
device.
Note
: The fi rst time you visit www.franklin.com, 
please be sure to register your device with Franklin.
Important: When you download a game, please 
make sure your device is connected to your PC.
During the download, the purchased game is 
automatically sent to your device. However, if you 
have inserted an SD card into your device, you 
may be asked whether to save the download to 
the device’s internal memory or to the SD card. 
Remember: There is a limited amount of free 
memory on your device. If you do not have enough 
memory to copy the game, you will need to use an 
SD card. You can return to www.franklin.com at any 
time to re-download a purchased game.
4.  When your downloads are complete and you 
are ready to disconnect your device from your 
PC, press ENTER on the device.
5. Press  /BACK to return to the Extra Content 
menu.
To return to the main menu, press 
.
Using Extra Content
1. Press  .
2. Press  or   to cycle through the icons until Extra 
Content appears at the bottom of your screen.
3. Press 
ENTER.
You have three options on this menu:
View content (Internal) enables you to access the 
games you have downloaded to your device’s 
internal memory.
View content (SD Card) enables you to access the 
games you have downloaded to an SD card that is 
currently inserted in your device.
Connect to PC enables you to connect your 
device and utilize its functionality on a PC. Please 
see “Connecting Your Device To a PC” for more 
information.
4. Press   or   to highlight View content 
(Internal) or View content (SD Card) and then 
press ENTER.
A list of available content is displayed, sorted by 
the date of the download.
5. Press   or   to highlight the game you want to 
open and then press ENTER.
Press BACK to return to the Extra Content menu.
Specifi cations
Model: SSB-212 Speaking Spelling Bee
• Batteries: 3 x AAA
• Size: 11.5 x 6 x 2.5 cm
• Weight: 4 oz
ISBN 978-1-59074-488-8
© 2007-2008 Franklin Electronic Publishers, Inc. 
Burlington, N.J. 08016-4907 U.S.A. All rights reserved.
© 1998-2007 Merriam-Webster, Incorporated. All 
rights reserved.
New Oxford American Dictionary, 2nd Edition © 
Oxford University Press 2005
© 2007 TikGames, LLC. All rights reserved.
U.S. Patents: 5,007,019; 5,113,340; 5,203,705; 
5,218,536; 5,396,606; 5,497,474
Imported to the European Community by:
Franklin Electronic Publishers GmbH
Kapellenstr. 13
85622 Feldkirchen, Germany
Note: Dispose of this device through your local 
electronic product recycling system - do not throw in 
the trash bin.
 
 
 
FCC NOTICE
This device complies with Part 15 of the FCC Rules. Operation 
is subject to the following two conditions: (1) This device may 
not cause harmful interference, and (2) This device must accept 
any interference received, including interference that may cause 
undesired operation.
Warning: Changes or modifi cations to this unit not expressly 
approved by the party responsible for compliance could void the 
user’s authority to operate the equipment.
NOTE: This equipment has been tested and found to comply with the 
limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. 
These limits are designed to provide reasonable protection against 
harmful interference in a residential installation. This equipment 
generates, uses and can radiate radio frequency energy and, if not 
installed and used in accordance with the instructions, may cause 
harmful interference to radio communications. However, there is no 
guarantee that interference will not occur in a particular installation. If 
this equipment does cause harmful interference to radio or television 
reception, which can be determined by turning the equipment off  and 
on, the user is encouraged to try to correct the interference by one or 
more of the following measures:
–Reorient or relocate the receiving antenna.
–Increase the separation between the equipment and receiver.
–Connect the equipment into an outlet on a circuit diff erent from 
that to which the receiver is connected.
–Consult the dealer or an experienced radio/TV technician for help.
Note: This unit was tested with shielded cables on the peripheral 
devices. Shielded cables must be used with the unit to insure 
compliance.
Note: The manufacturer is not responsible for any radio or 
TV interference caused by unauthorized modifi cations to this 
equipment. Such modifi cations could void the user’s authority to 
operate the equipment.
Disclaimer of Warranties
Except as specifi cally provided herein, Franklin makes no warranty of 
any kind, express or implied, with respect to this product.
Limited Warranty (U.S. only)
LIMITED WARRANTY, DISCLAIMER OF WARRANTIES, AND 
LIMITED REMEDY
FRANKLIN WARRANTS TO THE ORIGINAL PURCHASER THAT THIS 
PRODUCT WILL BE FREE FROM DEFECTS IN MATERIALS AND 
WORKMANSHIP FOR A PERIOD OF ONE (1) YEAR FROM THE ORIGINAL 
DATE OF PURCHASE AS EVIDENCED BY A COPY OF THE SALES RECEIPT. 
THIS LIMITED WARRANTY DOES NOT COVER DAMAGE DUE TO ACTS 
OF GOD, ACCIDENT, MISUSE, ABUSE, NEGLIGENCE, MODIFICATION, 
UNSUITABLE ENVIRONMENT, OR IMPROPER MAINTENANCE. THE 
SOLE OBLIGATION AND LIABILITY OF FRANKLIN, AND THE EXCLUSIVE 
REMEDY UNDER THIS LIMITED WARRANTY, IS REPAIR OR REPLACEMENT 
AT THE SOLE OPTION OF FRANKLIN AND THIS REMEDY APPLIES ONLY 
IN THE CASE IN WHICH FRANKLIN DETERMINES THAT THE PRODUCT 
WAS DEFECTIVE AND THAT THE DEFECT AROSE WITHIN THE DURATION 
OF THE LIMITED WARRANTY. THIS REMEDY IS THE EXCLUSIVE REMEDY 
FOR BREACH OF THIS WARRANTY. THIS WARRANTY GIVES YOU CERTAIN 
RIGHTS; YOU MAY ALSO HAVE OTHER RIGHTS THAT MAY VARY FROM 
JURISDICTION TO JURISDICTION.
EXCEPT FOR THE LIMITED WARRANTY EXPRESSLY RECITED ABOVE, 
THIS FRANKLIN PRODUCT IS PROVIDED ON AN “AS IS” BASIS, WITHOUT 
ANY OTHER WARRANTIES, EXPRESS OR IMPLIED, INCLUDING, BUT 
NOT LIMITED TO, WARRANTIES OF MERCHANTABLE QUALITY, 
MERCHANTABILITY, OR FITNESS FOR A PARTICULAR PURPOSE, OR 
THOSE ARISING BY LAW, STATUTE, USAGE OF TRADE, OR COURSE 
OF DEALING. THIS WARRANTY APPLIES ONLY TO PRODUCTS 
MANUFACTURED BY OR FOR FRANKLIN AND SPECIFICALLY DOES 
NOT INCLUDE BATTERIES, CORROSION OF BATTERY CONTACTS OR 
ANY OTHER DAMAGE CAUSED BY BATTERIES. FRANKLIN SHALL 
NOT HAVE ANY LIABILITY TO THE PURCHASER OR ANY OTHER 
PERSON OR ENTITY FOR ANY INDIRECT, INCIDENTAL, SPECIAL, OR 
CONSEQUENTIAL DAMAGES WHATSOEVER, INCLUDING, BUT NOT 
LIMITED TO, LOSS OF REVENUE OR PROFIT, LOST OR CORRUPTED DATA, 
OR OTHER COMMERCIAL OR ECONOMIC LOSS, EVEN IF FRANKLIN 
HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES, OR 
EVEN IF OTHERWISE FORESEEABLE. FRANKLIN IS NOT RESPONSIBLE 
FOR CLAIMS BY A THIRD PARTY. FRANKLIN’S MAXIMUM AGGREGATE 
LIABILITY SHALL NOT EXCEED THE AMOUNT PAID FOR THE PRODUCT 
AS EVIDENCED BY THE SALES RECEIPT. SOME STATES/JURISDICTIONS 
DO NOT ALLOW THE EXCLUSION OR LIMITATION OF LIABILITY 
FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES, SO THE ABOVE 
LIMITATION MAY NOT APPLY TO YOU. IF THE LAWS OF THE RELEVANT 
JURISDICTION DO NOT PERMIT FULL WAIVER OF IMPLIED WARRANTIES, 
THEN THE DURATION OF IMPLIED WARRANTIES AND CONDITIONS ARE 
LIMITED TO THE DURATION OF THE EXPRESS WARRANTY GRANTED 
HEREIN.
Warranty Service: If you think your product is defective, call 
Franklin’s Customer Service Desk, 1-800-266-5626, to request a 
return merchandise authorization  (“RMA”) number, before returning 
the product (transportation charges prepaid) to:
Franklin Electronic Publishers, Inc.
Attn: Service Department
One Franklin Plaza
Burlington, NJ 08016-4907
If you return a Franklin product, please include your name, address, 
telephone number, a brief description of the defect and a copy of your 
sales receipt as proof of your original date of purchase. You must also 
write the RMA prominently on the package if you return the product; 
otherwise there may be a lengthy delay in the processing of your return. 
Franklin strongly recommends using a trackable form of deliver to 
Franklin for your return.
Limited Warranty
(EU and Switzerland)
Notwithstanding the disclaimer of warranties above, this product, 
excluding batteries and liquid crystal display (LCD), is guaranteed 
by Franklin to be free of defects in materials or workmanship for a 
period of two years from the date of purchase. It will be repaired or 
replaced with an equivalent product (at Franklin’s option) free of 
charge for any defect in workmanship or materials during that time.
This warranty explicitly excludes defects due to misuse, accidental 
damage, or wear and tear. This warranty does not aff ect the 
consumer’s statutory rights.
Limited Warranty (outside
U.S., EU and Switzerland)
Notwithstanding the disclaimer of warranties above, this product, 
excluding batteries and liquid crystal display (LCD), is guaranteed 
by Franklin to be free of defects in materials or workmanship for a 
period of one year from the date of purchase. It will be repaired or 
replaced with an equivalent product (at Franklin’s option) free of 
charge for any defect in workmanship or materials during that time.
Products purchased outside the United States, the European 
Union and Switzerland that are returned under warranty should 
be returned to the original vendor with proof of purchase and 
description of fault. Charges will be made for all repairs unless valid 
proof of purchase is provided.
This warranty explicitly excludes defects due to misuse, accidental 
damage, or wear and tear. This warranty does not aff ect the 
consumer’s statutory rights.
LLP-28002-00
Rev. A
This unit may change operating modes, lose information 
stored in memory, or fail to respond due to electrostatic 
discharge or electrical fast transients. Normal operation of 
this unit may be re-established by pressing the reset key, by 
pressing the power switch, or by removing and replacing 
the batteries.
Please save this User’s Guide and all packing materials for 
future reference, as they contain important information.
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