Korg 2E ii ユーザーズマニュアル

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Assigning a name (Rename)
You can modify the name of an edited program, combi-
nation, song, drum kit, user arpeggio patterns etc..
You can also modify the category names for programs 
and combinations.
These renaming operations can be performed in the 
following pages.
*: If the EXB-SMPL option is installed
Open the text dialog box.
Refer to the above table for the relevant page.
In the Utility menu commands, press “Name” (the 
[F5] key) in the dialog box that appears.
In GLOBAL 4.1, select “TEXT” (press the [F5] key).
For example if you wish to input the text shown in 
the screen shown above, you would use the follow-
ing procedure.
Press the [F1] (“Clear”) key.
All text of the text box will be erased.
Input “A”
Use the [VALUE] dial, the [INC]/[DEC] keys, or 
cursor keys [ ], [ ], [ ], [ ] to select “A.”
Press the [ENTER] key or [F6] (“ ”) key. The cursor 
will move.
Input “.”
Use the [VALUE] dial, the [INC]/[DEC] keys, or 
cursor keys [ ], [ ], [ ], [ ] to select “.”
Press the [ENTER] key or [F6] (“ ”) key. The cursor 
will move.
Repeat this step to input all the characters.
Press the [F8] (“OK”) key.
If you selected “Name” in the dialog box of step 1 
to access the text dialog box, you will return to the 
previous dialog box. Press the [F8] (“OK”) key in 
that dialog box to execute the Rename operation.
If you selected “TEXT” in step 1 to access the text 
dialog box, the Rename operation will be executed.
The function buttons will have the following functions.
Clear
: Erase all text.
Del
 (Delete): Delete the character at the cursor loca-
tion.
Ins
 (Insert): Insert a space at the cursor location.
Cap.
 (Capital): Switch between uppercase and 
lowercase letters.
: Move the cursor to the left.
: Move the cursor to the right.
The following input operations can also be 
performed.
“0”–“9,” “–,” and “.” can be input using the numeric 
keys. When you input these, the cursor will advance 
automatically.
By pressing the [ENTER] key at the space (blank), 
you can input the selected text before the space.
About the Edit Buffer
When you select a program or combination in PROG 
1.1: Play and COMBI 1.1: Play, the program or combi-
nation data is called into the “edit buffer.”
When you modify the parameters in 1.1: Play or in the 
Edit pages 2.1–7.2 of Program mode or Combination 
mode, the changes you make will affect the data in the 
edit buffer.
If you wish to save this modified data into internal 
memory, you must perform the Write operation.
When you perform the Write operation, the data in the 
edit buffer is written to the specified program number 
or combination number of the specified bank.
If you select another program or combination without 
writing, the data of the newly selected program or 
combination will be called into the edit buffer, and 
your changes will be lost.
When you press the [COMPARE] key in Program 
mode or Combination mode, the data from mem-
ory (i.e., the contents that were written into mem-
ory) will be temporarily called into the edit buffer. 
This allows you to compare the settings you are 
editing with the original un-edited settings.
Programs
PROG 1.1...7.2 Utility: Write Program
Combinations
COMBI 1.1...7.2 Utility: Write Combination
Song
SEQ 1.1...4.4, 6.1 Utility: Rename Song
Cue list
SEQ 2.1 Utility: Rename Cue List
Tracks
SEQ 5.1, 5.2 Utility: Rename Track
Patterns
SEQ 5.1 Utility: Rename Pattern
Multisamples*
SMPL 1.1...4.1, 5.2 Utility: Rename MS
Samples*
SMPL 1.1...4.1, 5.2 Utility: Rename SMPL
Drum kits
GLOBAL 5.1 Utility: Rename Drum Kit 
User arpeggio patterns
GLOBAL 6.1 Utility: Rename Arpeggio Pattern
Program categories
GLOBAL 4.1: TEXT 
Combination categories
GLOBAL 4.1: TEXT 
File
MEDIA, Save Utility: Save All...Save Exclusive
When you write, the program or 
combination settings will be 
saved in internal memory.
When you select a program or 
combination, its data is called from 
internal memory into the edit buffer.
Editing applies to the data in the edit 
buffer. Programs or combinations will 
play according to the data in the edit 
buffer.
Edit Buffer
Write
Select
Internal Memory
Edit
Program
Bank A  0...127
Combination
Bank A  0...127