Radica Games 77014 プリント

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I KNOW WHAT YOU’RE THINKING!
Now early readers will be amazed as they discover 
the classic game of Twenty Questions.  20Q Junior 
has been developed with simplified questions and 
answers, big button design and an easy to read 
display.  Players can challenge 20Q by thinking of 
any object or using the 10 themed pictures for help.  
Now anyone can challenge the all knowing 20Q.   
BUTTONS AND FEATURES 
ON/YES/NEW GAME – Press this button to turn 
the unit ON.   This button will also allow you to 
answer YES to a question or prompt.  To start a 
NEW GAME, press and hold this button until the 
unit clears and a new game begins.  
NO – Use this button to answer “NO” to a question.
SOMETIMES – Press this button to answer “de-
pends” or “maybe” to a question or prompt.
UNKNOWN – Press this button if the question is 
irrelevant or if the answer is UNKNOWN.
UNDO – This button will allow you to change your 
previous answer by going back to the last question.  
SOUND – Press this button to turn the sound ON 
or OFF.  A high tone indicates SOUND is ON, a low 
tone indicates when the sound has been turned OFF.
SCROLL BUTTONS – Use these two buttons to move 
forward or backward through a menu, or to return to 
a previous section.  Also, press the LEFT SCROLL 
button to increase the speed of the scrolling text, and 
press the RIGHT SCROLL button to slow it down.
PICTURE CARDS – There are 5 cards with a 
total of 10 themed pictures on the front and back.  
There are over 150 images that you can identify.  
These cards help you think of an object before 
starting a game of 20Q. 
CARD HOLDER – This round disk will allow you 
to store four picture cards while displaying the 
fifth, or top card.
RELEASE BUTTON – Press this button slightly 
and pull to release the CARD HOLDER.
MODEL 77014  
For 1 player / Ages 5 and up
INSTRUCTION MANUAL
P/N 823A5600   Rev.D
E
ROTATION WHEEL – This button allows you to view 
the picture cards by turning or spinning the wheel.
RESET – If the game begins to malfunction, insert 
a blunt point and press the RESET button.  This 
action will RESET the game to its original settings.
SLEEP MODE – After 60 seconds of inactivity, 
the game will automatically shut down, going into 
SLEEP MODE.  To turn it on again, simply press the 
ON button and the game will start where you ended 
play.
CHANGING PICTURE CARDS – There are 5 pic-
ture cards with a total of 10 images.  The images 
have fun themes with over 150 different images 
that you can identify.  The themes include:
DISK 1
Beach / Under the sea
DISK 2
Farm / Zoo
DISK 3 
City / Fun Features(People)
DISK 4
Castle / Construction
DISK 5
Home / Playground
The above picture cards are held in a removable 
CARD HOLDER.  To remove, press the RELEASE 
BUTTON slightly and slide the CARD HOLDER out 
of the top of the unit.  Once the CARD HOLDER 
is clear of the unit, you can remove the cards by 
turning the CENTER TAB.  Once you have freed 
the cards, place the card you would like to play 
face-up on top of the stack. Insert all five CARDS 
back into the CARD HOLDER and turn the TAB. 
Slide the CARD HOLDER back into the UNIT until 
the RELEASE BUTTON clicks.  Now you’re ready to 
begin to play 20Q Junior!
LET’S BEGIN
Although you won’t win, I’ll tell you how to play 
anyway!
Press the ON button to turn the unit on or to wake 
the unit from SLEEP MODE.  To start a new game, 
press and hold the NEW GAME button until the 
current game clears, and then I will ask if you are 
READY to play.  If you’re ready, press the YES 
button and think of anything OR look at one of the 
ten picture cards for help.
Once you think or choose an object, I will ask you a 
series of five questions that begins with “Is it... Ani-
mal?...Vegetable?...Mineral...Other, or Unknown?”  
Use the LEFT SCROLL and RIGHT SCROLL buttons 
to toggle between the options.  When making your 
selection, keep in mind that Animal, Vegetable and 
Mineral each has a broader meaning.  Consider the 
object you have selected and think of its primary 
substance.  For example, if you are thinking about a 
“wool sweater,” you should say, “Animal,” because 
it’s made of wool, which comes from sheep, which 
are animals.  You should answer “Mineral” for an 
“arrow” because most of its parts are made of metal 
and “Vegetable” for a “T-shirt,” because it’s made of 
cotton, which is a plant.
There are two ways to select among the first five 
options (Animal, Vegetable, Mineral, Other or Un-
known).  First, you can answer each question with 
YES or NO as I advance to the next question.  Or, 
you can toggle between these five options by press-
ing the LEFT SCROLL or RIGHT SCROLL buttons to 
identify the option that is correct and answer YES.  
When I ask the remaining questions, answer hon-
estly by pressing one of the answer buttons (YES, 
NO, SOMETIMES, UNKNOWN).  If you answered 
a question incorrectly, press the UNDO button 
ON/YES/
NEW GAME
NO
SOMETIMES
UNKNOWN
UNDO
SOUND
LEFT 
SCROLL
RIGHT 
SCROLL
PICTURE 
CARDS
RELEASE BUTTON
ROTATION WHEEL
RESET