Radica Games P6624 プリント

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QUESTION MODE – A PLAYER can choose 
between 2 questions (“A” and “B”) that are shown 
on the 20Q™ electronic display.  
ANSWER MODE – Once a question has been 
selected by a 
PLAYER, the DEALER answers the 
question (“YES”, “NO”, or “SOMETIMES”).
YES/ENTER/GUESS – Use the ENTER button 
at the beginning of each game to identify the 
number of 
PLAYERS.  When the game is in 
ANSWER MODE, the DEALER will use this 
button to answer “YES” to questions.  
PLAYERS 
use the 
GUESS button when they want to 
guess which 
OBJECT the DEALER is thinking 
of.
 DEALERS use the GUESS Button when 
they want to force 20Q™ to guess the 
TARGET 
OBJECT
NO/“A” – When the game is in QUESTION 
MODE
, use this button to select Question 
“A”.  When the game is in 
ANSWER MODE the 
DEALER will use this button to answer “NO” to a 
question.
SOMETIMES/ “B” – When the game is in 
QUESTION MODE, use this button to select 
Question “B”.  When the game is in 
ANSWER 
MODE the DEALER will use this button to answer 
“SOMETIMES” to a question.
UNDO – This button allows you to go back to 
the previous question if you or the 
DEALER 
mistakenly select or answer a question 
incorrectly.  
PLAYERS can only use the UNDO 
Button once per round.
ROLES/FUNCTIONS
DEALER – 20Q™ randomly selects the DEALER 
at the beginning of each round.  The 
DEALER 
takes two 
20Q™ CARDS and selects an object 
from the cards.  This is the 
TARGET OBJECT 
that the other 1-3 
PLAYER(S) are trying to guess.
PLAYER(S) – The 1-3 person(s) who are trying to 
guess which 
TARGET OBJECT the DEALER has 
selected from the 
20Q™ CARDS
20Q™ CARDS – The game includes 50 playing 
cards that contain 20 
TARGET OBJECTS on 
each card.
20Q™ CARDS “+2” – These 5 cards should 
be randomly shuffled throughout the deck and 
played the same way as the standard 
20Q™ 
CARDS.  If a “+2” card is drawn at the beginning 
of a round, the 
PLAYER who correctly guesses 
the 
TARGET OBJECT receives both cards on the 
table.
TARGET OBJECTS – The 20 items on each of 
the 50 
20Q™ CARDS.
GETTING STARTED
To start, turn the unit on using the 
ON/OFF 
switch on the bottom of the electronic game 
board.  When prompted, press the 
YES Button 
to start a new game.  Each 
PLAYER will need 
to press their 
ENTER Button to indicate they 
are playing.  20Q™ will confirm the number of 
players is correct.  Once established, 20Q™ will 
randomly select a 
PLAYER to be the DEALER.  
20Q™ will ask the 
DEALER if he/she is ready.  
Press 
YES to confirm everyone is ready.  If 20Q™ 
does not have the correct number of players, 
press 
NO to go back and select the correct 
number of 
PLAYERS
Note: The 
DEALER is playing with 20Q™ and 
collects a 
20Q™ CARD only if 20Q™ guesses 
the correct 
TARGET OBJECT first.  So, it is 
important and to the 
DEALERS advantage to 
answer the questions correctly.
Are you ready for the first multiplayer version 
of 20Q™?  This transformation of the classic 
handheld game fires up friends and family as 
you go head-to-head with 20Q™ and the other 
players.  The first player to outwit 20Q™ and the 
other players wins!  Sound easy?  Guess again.
BASIC GAME RULES
Up to 4 friends and family 
PLAYERS will try to 
outwit 
20Q™.  The DEALER selects two 20Q™ 
CARDS and chooses an object from one of the 
cards.  The 20Q A.I. asks questions and reads the 
DEALER’S mind.  The first PLAYER to guess the 
DEALER’S TARGET OBJECT keeps the 20Q™ 
CARD
.  The first PLAYER to collect three 20Q™ 
CARDS
 wins!  
BUTTONS/MODES
ON/OFF – This switch is located on the bottom 
of the unit and will turn the electronic game board 
ON and OFF.
RESET – This button is located on the bottom of 
the electronic game board.  When a blunt point is 
inserted and pressed, it will reset the game to its 
original settings.
P6624  
For up to 4 players / Ages 8 and up
INSTRUCTION MANUAL
P/N 823D2100   Rev.B
P6624 20Q Family Manual_1L-English, Mattel P/C P6624-0920, P/N 823D2100, Rev.B, Size: 300 x 210mm, Date: June 15, 2009
E
HOW TO PLAY
Once the 
DEALER is selected by 20Q™, the 
DEALER should pull two 20Q™ CARDS from 
the deck.  The 
DEALER selects one of the 40 
TARGET OBJECTS and writes it down on a 
piece of paper and turns it over.  The 
DEALER 
should not allow the other 
PLAYERS to see what 
he/she has selected.  The 
20Q™ CARDS will 
then be placed face up so the other 1-3 potential 
PLAYERS can view the TARGET OBJECTS on 
each card. 
20Q™ will first ask the 
DEALER if the TARGET 
OBJECT is an “ANIMAL, VEGETABLE, MINERAL 
or OTHER” – the 
DEALER answers “YES” or 
“NO” to each question and then announces 
which category the 
TARGET OBJECT falls under 
to the other 
PLAYERS.
With a total of twenty questions, each 
PLAYER 
takes turns, rotating the electronic game board in 
a clockwise direction so the player can read the 
question on the display.  The 20Q A.I. will scroll 
two questions scross the LCD screen.  
PLAYERS 
will use the “
A” or “B” buttons to select the 
question they wish the 
DEALER to answer.  Once 
the question is selected, the 
DEALER will answer 
the question 
“YES”“NO”, or “SOMETIMES”
NOTE: After each question is asked and 
answered the 20Q™ electronic game board must 
be rotated clockwise and locked into position 
before the next player will be allowed to select 
their question. 
During game play, it is recommended that each 
PLAYER take notes.  This will help each PLAYER 
keep track of questions and answers to identify 
and eliminate potential 
TARGET OBJECTS.
At any point in the game, a 
PLAYER can press 
the 
GUESS Button to guess the potential 
TARGET OBJECT.  Also, the DEALER can press 
the 
GUESS Button at any time to force 20Q™ to 
make a guess.  
If the 
PLAYER, including 20Q™ representing 
the 
DEALER, guesses incorrectly, gameplay 
continues and the incorrect guesser is out of 
the game.  If all 
PLAYERS, including 20Q™, 
have guessed incorrectly prior to question 20, all 
PLAYERS will be brought back into the game to 
continue playing.  Once this happens, 
PLAYERS
including the 
DEALER, can press the GUESS 
Button at any time to make a second guess.  
This process continues throughout the twenty 
questions.
On / Off
Reset
TM
1
2
2
3
2
 Yes / Guess
3
 Sometimes / B
UNDO
1
 No / A
1
1
2
3
3