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Chapter 9. Detailed Settings for a Rhythm Set
 
Changes you make are temporary, and will be lost when you turn off 
the power or select another patch (rhythm set). If you want to keep the 
rhythm set you modified, you must save it to internal user memory.
When you edit the settings of a rhythm set in Patch mode, an “*” will 
be shown in the PATCH PLAY screen. If you’ve edited a patch in 
Performance mode, you should also save the performance after saving 
the patch (p. 133).
 
When you save, the data that previously occupied the save 
destination will be overwritten.
 
1.
 
Edit a rhythm set.
 
2.
 
Press [WRITE].
 
The RHYTHM SET NAME screen will appear.
If you’re in Performance mode, the WRITE MENU screen will 
appear. Pressing [3 (PAT/RHY)] will access the RHYTHM SET 
NAME screen.
 
fig.disp-rhyname.eps
 
3.
 
Assign a name to the rhythm set.
 
 
4.
 
When you’ve finished assigning a name, press [7 (WRITE)].
 
A screen allowing you to select the save destination will appear.
 
5.
 
Use the VALUE dial, [DEC] [INC], or [
] [
] to select the save-
destination rhythm set number.
 
If you press [5 (COMPR)] to apply a check mark (
 
 
), you’ll be 
able to play the save-destination rhythm set (Compare function).
 
6.
 
Press [7 (WRITE)].
 
A confirmation message will appear.
If you decide to cancel, press [6 (CANCEL)].
 
7.
 
Press [7 (EXEC)] to save the rhythm set.
 
Never turn off the power while data is being saved.
 
Saving a Rhythm Set You’ve Created 
([WRITE])
Note when selecting a waveform
The JUNO-STAGE uses complex PCM waveforms as the basis for its 
sounds. For this reason, you should be aware that if you specify a 
waveform that is very different than the original waveform, the result 
may not be what you expect.
The JUNO-STAGE’s internal waveforms can be categorized into the 
following two types.
One-shot:
These are sounds with a short decay time. One-shot waveforms 
contain the entire duration of the sound from the attack until it 
decays to silence. Some of these waveforms capture a complete 
sound such as a percussion instrument, but there are also many 
attack component sounds such as the hammer strike of a piano 
or the fret noise of a guitar.
Loop:
These are sounds with a long decay, or sustaining sounds. 
Looped waveforms will repeatedly play a portion of a sound 
once it has reached a relatively stable state. These sounds also 
include numerous component sounds such as a vibrating piano 
string or a resonating pipe.
The following illustration shows an example of a sound created by 
combining a one-shot waveform with a loop waveform. (This example 
is of an electric organ.)
fig.Waveform1-e.eps
Note when selecting a one-shot waveform
It’s not possible to use the envelope settings to give a one-shot 
waveform a longer decay than the original waveform contains, 
or to make it a sustaining sound. Even if you made this type of 
envelope setting, you would be trying to bring out something 
that doesn’t exist in the original waveform.
Note when selecting a looped waveform
Many acoustic instruments such as piano or sax are marked by 
a sudden change in timbre at the very beginning of the sound, 
and this rapid change is what gives the instrument its distinctive 
character. When using these waveforms, it’s best to use the 
complex tonal changes in the attack portion of the sound without 
attempting to modify them; use the envelope only to modify the 
decay portion of the sound as desired. If you use the envelope to 
modify the attack as well, the envelope settings will be affected 
by the attack of the waveform itself, and you may not get the 
result you intend.
fig.Waveform2-e.eps
TVA ENV for looped Organ
waveform (sustain portion)
Note off
Time
Level
Resulting TVA ENV
change
TVA ENV for one-shot Key
-click waveform (attack portion)
Note off
+
=
Tone change stored
with the wave
Envelope
for the TVF filter
Resulting
 tone change
Looped portion
Time
Level
JUNO-STAGE_e.book 123 ページ 2008年10月17日 金曜日 午後12時27分