DYMO 300 ユーザーガイド

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Adding an Object
17
The Open File dialog box is displayed.
2.
Select the file you wish to open and click Open.
The label opens in the window and the Design toolbar is 
displayed below the Main toolbar.
Adding an 
Object
When you place a new object on a label, the new object 
displays certain default settings. For example, new address 
and text objects display text describing how to modify the 
objects. 
Although the various types of objects are quite different, 
the steps for placing all the objects on a label are nearly 
identical. The only difference is the tool button you select 
from the Design toolbar to place the desired object.
To add an object:
1.
Click object that you wish to add on the Design toolbar.
2.
Place the object where you want it on the label using the 
cursor.
If you select one of the object tool buttons, and then 
change your mind about placing the object, click the 
Cancel/Select Object button on the Design toolbar. This 
cancels object placement. 
"
If you defined a default logo file, the graphic file you 
specified appears in all new graphic objects you place. 
See"Default Logo File" on page 29 for information 
about defining a default logo file.
Defining an 
Object’s Name
The program automatically assigns default names to the 
objects you place on labels. The default names reflect the 
object’s type. For example, new address objects are named 
Address. The name appears in the hint when you place the 
pointer over an object. Also, you can select objects by 
name for certain DYMO Label Software features (for 
example, when you link bar codes to objects and when you 
need to select the object into which you want to paste 
text). 
You can change the names of objects to make it easier to 
identify specific objects.