Wiley Introducing 3ds Max 2008 978-0-470-18494-3 ユーザーズマニュアル

製品コード
978-0-470-18494-3
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Basic Concepts
Any way 
you cut it, everyone learns in different ways, especially when they are
learning about Autodesk 3ds Max 10 or any other computer graphics (CG) package. You
should realize that the best education you’ll get is through months or even years of work-
ing with the software in different capacities. Ask any successful student, and they will 
tell you one thing: There is no such thing as book smarts when it comes to good CG pro-
duction—it all comes down to what you can achieve.
Achievement comes only from practice. You can’t avoid the many pitfalls of produc-
tion work without falling into and climbing out of them. Some readers may find this idea
frustrating, but it is an intractable truth. The more you work with 3ds Max, the better you
will become with it. And the more you struggle, fail, and recover, the more you will learn.
This chapter introduces you to basic concepts in computer graphics production.
Topics in this chapter include:
How to Read This Book
What Is CGI?
Production Workflow
Core Concepts for Animation
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