For Dummies Blender, 2nd Edition 978-0-470-58446-0 ユーザーズマニュアル

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978-0-470-58446-0
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Chapter 1
Discovering Blender
In This Chapter
▶ 
Figuring out what Blender is and what it’s used for
▶ 
Understanding how the current version of Blender is influenced by its past
▶ 
Getting familiar with the Blender interface
I
n the world of 3D modeling and animation software, programs are usu-
ally expensive — like, thousands-of-dollars-and-maybe-an-arm expensive. 
And there are some valid reasons for that cost. Software companies spend 
millions of dollars and countless hours developing these programs. And the 
large production companies that buy these programs for their staff make 
enough money to afford the high cost, or they hire programmers and write 
their own in-house software.
But what about you and me, the little guys? We are the ambitious dreamers 
with big ideas, high motivation . . . and tight budgets. How can we bring our 
ideas to life and our stories to screen, even if only on our own computer mon-
itors? Granted, we could shell out the cash (and hopefully keep our arms) 
for the expensive programs that the pros use. But even then, animation is a 
highly collaborative art, and it’s difficult to produce anything in a reasonable 
amount of time without some help.
We need quality software and a strong community to work, grow, and evolve 
with. Fortunately, Blender can provide us with both of these things. This 
chapter is an introduction to Blender, its background, and its interface.
Getting to Know Blender
Blender is a free and open source 3D modeling and animation suite. Yikes! 
What a mouthful, huh? Put simply, Blender is a computer graphics program 
that allows you to produce high-quality still images and animations using 
three-dimensional geometry. If you’ve seen an animated feature film or 
watched a television show where they go behind the scenes and explain how 
they made an actor look like he’s being chased by a giant monster although 
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