games-pc sid s meiers-civilization iii ユーザーズマニュアル

ページ / 243
N u c l e a r   We a p o n s
Nuclear units not only destroy the army or city they target, but all units stacked with
the target and those in adjacent squares as well.The detonation also pollutes and dev-
astates a number of map squares around the impact square.Your rivals might not spend
the time or manpower to clean it up, but if you ever intend to use those squares, you
should consider it.
N u c l e a r   M e l t d o w n
If a Nuclear Power Plant suffers a catastrophic failure, half of the city’s population is
destroyed.Additionally, a number of squares near the city become polluted.
The risk of meltdown always exists when a city that has a Nuclear Plant goes into civil
disorder. (Read “Happiness and Civil Disorder” in Chapter 11: Managing Your Cities
for an explanation of civil disorder.) Civilian unrest might result in safety procedures
becoming so lax that a catastrophic accident occurs. If you build this improvement in
any of your cities, take special care not to allow those cities to go into disorder.
Pollution’s Effects
Pollution is represented graphically on the terrain square in which it occurs. It reduces
the production of food, raw materials, and commerce income to zero. Once the terrain
is detoxified, production returns to pre-pollution levels.Any Worker can detoxify pol-
luted terrain.To order this, click the Clean Up Pollution order or press [Shift]-[C].After
a few turns of work, the pollution disappears.
Monitoring Pollution
You’re informed immediately when any map square within your territory becomes pol-
luted, and the pollution appears on the map.
66